Please note, this is a STATIC archive of website developer.mozilla.org from November 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

WebGLRenderingContext.bindAttribLocation()

이 문서는 아직 자원 봉사자들이 한국어로 번역하지 않았습니다. 함께 해서 번역을 마치도록 도와 주세요!

The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.

Syntax

void gl.bindAttribLocation(program, index, name);

Parameters

program
A WebGLProgram object to bind.
index
A GLuint specifying the index of the generic vertex to bind.
name
A DOMString specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.

Return value

None.

Examples

gl.bindAttribLocation(program, colorLocation, "vColor");

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindAttribLocation' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindAttribLocation' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 4.0 (2.0) 1.0 ? 12 8.0

See also

문서 태그 및 공헌자

 이 페이지의 공헌자: fscholz
 최종 변경: fscholz,