이 문서는 아직 자원 봉사자들이 한국어로 번역하지 않았습니다. 함께 해서 번역을 마치도록 도와 주세요!
The WebGLRenderingContext.bindAttribLocation()
method of the WebGL API binds a generic vertex index to an attribute variable.
Syntax
void gl.bindAttribLocation(program, index, name);
Parameters
program
- A
WebGLProgram
object to bind. - index
- A
GLuint
specifying the index of the generic vertex to bind. - name
- A
DOMString
specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.
Return value
None.
Examples
gl.bindAttribLocation(program, colorLocation, "vColor");
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindAttribLocation' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBindAttribLocation' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |