Please note, this is a STATIC archive of website developer.mozilla.org from 03 Nov 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

WebGLRenderingContext.framebufferRenderbuffer()

The WebGLRenderingContext.framebufferRenderbuffer() method of the WebGL API attaches a WebGLRenderbuffer object to a WebGLFramebuffer object.

Syntax

void gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);

Parameters

target
A GLenum specifying the binding point (target) for the framebuffer. Possible values:
  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
    • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
attachment
A GLenum specifying the attachment point for the render buffer. Possible values:
  • gl.COLOR_ATTACHMENT0: color buffer.
  • gl.DEPTH_ATTACHMENT: depth buffer.
  • gl.STENCIL_ATTACHMENT: stencil buffer.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
    • gl.COLOR_ATTACHMENT1
      gl.COLOR_ATTACHMENT2
      gl.COLOR_ATTACHMENT3
      gl.COLOR_ATTACHMENT4
      gl.COLOR_ATTACHMENT5
      gl.COLOR_ATTACHMENT6
      gl.COLOR_ATTACHMENT7
      gl.COLOR_ATTACHMENT8
      gl.COLOR_ATTACHMENT9
      gl.COLOR_ATTACHMENT10
      gl.COLOR_ATTACHMENT11
      gl.COLOR_ATTACHMENT12
      gl.COLOR_ATTACHMENT13
      gl.COLOR_ATTACHMENT14
      gl.COLOR_ATTACHMENT15
  • When using the WEBGL_draw_buffers extension:
    • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)
      ext.COLOR_ATTACHMENT1_WEBGL
      ext.COLOR_ATTACHMENT2_WEBGL
      ext.COLOR_ATTACHMENT3_WEBGL
      ext.COLOR_ATTACHMENT4_WEBGL
      ext.COLOR_ATTACHMENT5_WEBGL
      ext.COLOR_ATTACHMENT6_WEBGL
      ext.COLOR_ATTACHMENT7_WEBGL
      ext.COLOR_ATTACHMENT8_WEBGL
      ext.COLOR_ATTACHMENT9_WEBGL
      ext.COLOR_ATTACHMENT10_WEBGL
      ext.COLOR_ATTACHMENT11_WEBGL
      ext.COLOR_ATTACHMENT12_WEBGL
      ext.COLOR_ATTACHMENT13_WEBGL
      ext.COLOR_ATTACHMENT14_WEBGL
      ext.COLOR_ATTACHMENT15_WEBGL
renderbuffertarget
A GLenum specifying the binding point (target) for the render buffer. Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
renderbuffer
A WebGLRenderbuffer object to attach.

Return value

None.

Exceptions

  • A gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or gl.READ_FRAMEBUFFER.
  • A gl.INVALID_ENUM error is thrown if renderbuffertarget is not gl.RENDERBUFFER.
  • A gl.INVALID_ENUM error is thrown if attachment is not one of the allowed enums.

Examples

gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'framebufferRenderbuffer' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glFramebufferRenderbuffer' in that specification.
Standard Man page of the (similar) OpenGL API.
OpenGL ES 3.0
The definition of 'glFramebufferRenderbuffer' in that specification.
Standard Man page of the (similar) OpenGL ES 3 API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
WebGL 2 No support [2] No support Nightly build [1] No support No support No support
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 4.0 (2.0) 1.0 ? 12 8.0
WebGL 2 No support No support No support No support No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,