The WebGLRenderingContext.bindTexture()
method of the WebGL API binds a given WebGLTexture
to a target (binding point).
Syntax
void gl.bindTexture(target, texture);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP
: A cube-mapped texture.- When using a WebGL 2 context, the following values are available additionally:
gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
- texture
- A
WebGLTexture
object to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not gl.TEXTURE_2D
, gl.TEXTURE_CUBE_MAP
, gl.TEXTURE_3D
, or gl.TEXTURE_2D_ARRAY
.
Examples
Binding a texture
var canvas = document.getElementById("canvas"); var gl = canvas.getContext("webgl"); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture);
Getting current bindings
To check the current texture binding, query the gl.TEXTURE_BINDING_2D
or gl.TEXTURE_BINDING_CUBE_MAP
constants.
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindTexture' in that specification. |
Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBindTexture' in that specification. |
Standard | Man page of the (similar) OpenGL ES 2.0 API. |
WebGL 2.0 The definition of 'bindTexture' in that specification. |
Editor's Draft | Updated definition for WebGL 2. Adds: gl.TEXTURE_3D and gl.TEXTURE_2D_ARRAY |
OpenGL ES 3.0 The definition of 'glBindTexture' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
WebGL 2 | No support [2] | No support | Nightly build [1] | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
WebGL 2 | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2
to true
in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis
.