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The WebGLRenderingContext.useProgram()
method of the WebGL API sets the specified WebGLProgram
as part the current rendering state.
Syntax
void gl.useProgram(program);
Parameters
- program
- A
WebGLProgram
to use.
Return value
None.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'useProgram' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glUseProgram' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |