Please note, this is a STATIC archive of website developer.mozilla.org from 03 Nov 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

WebGLRenderingContext.getShaderPrecisionFormat()

我们的志愿者还没有将这篇文章翻译为 中文 (简体)加入我们帮助完成翻译!

The WebGLRenderingContext.getShaderPrecisionFormat() method of the WebGL API returns a new WebGLShaderPrecisionFormat object describing the range and precision for the specified shader numeric format.

Syntax

WebGLShaderPrecisionFormat gl.getShaderPrecisionFormat(shaderType, precisionType);

Parameters

shaderType
Either a FRAGMENT_SHADER or a VERTEX_SHADER.
precisionType
A precision type value. Either LOW_FLOAT, MEDIUM_FLOAT, HIGH_FLOAT, LOW_INT, MEDIUM_INT, or HIGH_INT.

Return value

A WebGLShaderPrecisionFormat object or null, if an error occurs.

Exceptions

  • gl.INVALID_ENUM if the shader or precision types aren't recognized.
  • gl.INVALID_OPERATION if the shader compiler isn't supported.

Examples

The following code gets the precision format of a VERTEX_SHADER with a MEDIUM_FLOAT precision type.

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getShaderPrecisionFormat' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetShaderPrecisionFormat' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 11.0 (11.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 (Yes) ? 12 8.1

See also

文档标签和贡献者

 此页面的贡献者: Kkiro, fscholz, Strilanc
 最后编辑者: Kkiro,