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The WebGLRenderingContext.getError()
method of the WebGL API returns error information.
Syntax
GLenum gl.getError();
Parameters
None.
Return value
Constant | Description |
---|---|
gl.NO_ERROR |
No error has been recorded. The value of this constant is 0. |
gl.INVALID_ENUM |
An unacceptable value has been specified for an enumerated argument. The command is ignored and the error flag is set. |
gl.INVALID_VALUE |
A numeric argument is out of range. The command is ignored and the error flag is set. |
gl.INVALID_OPERATION |
The specified command is not allowed for the current state. The command is ignored and the error flag is set. |
gl.INVALID_FRAMEBUFFER_OPERATION |
The currently bound framebuffer is not framebuffer complete when trying to render to or to read from it. |
gl.OUT_OF_MEMORY |
Not enough memory is left to execute the command. |
gl.CONTEXT_LOST_WEBGL |
If the WebGL context is lost, this error is returned on the first call to getError . Afterwards and until the context has been restored, it returns gl.NO_ERROR . |
Examples
gl.getError(); // gl.NO_ERROR (0) gl.enable(gl.FOOBAR); gl.getError(); // gl.INVALID_ENUM;
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getError' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetError' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | ? | 25 | (Yes) | ? | 12 | 8.1 |