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core/heritage

Unstable

Helper functions for inheritance.

Doing inheritance in JavaScript is both verbose and painful. Reading or writing such code requires sharp eye and lot's of discipline, mainly due to code fragmentation and lots of machinery being exposed:

// Defining a simple Class
function Dog(name) {
  // Classes are for creating instances, calling them without `new` changes
  // behavior, which in majority cases you need to handle, so you end up
  // with additional boilerplate.
  if (!(this instanceof Dog)) return new Dog(name);

  this.name = name;
};
// To define methods you need to make a dance with a special 'prototype'
// property of the constructor function. This is too much machinery exposed.
Dog.prototype.type = 'dog';
Dog.prototype.bark = function bark() {
  return 'Ruff! Ruff!'
};

// Subclassing a `Dog`
function Pet(name, breed) {
  // Once again we do our little dance
  if (!(this instanceof Pet)) return new Pet(name, breed);

  Dog.call(this, name);
  this.breed = breed;
}
// To subclass, you need to make another special dance with special
// 'prototype' properties.
Pet.prototype = Object.create(Dog.prototype);
// If you want correct instanceof behavior you need to make a dance with
// another special `constructor` property of the `prototype` object.
Object.defineProperty(Pet.prototype, 'constructor', { value: Pet });
// Finally you can define some properties.
Pet.prototype.call = function(name) {
  return this.name === name ? this.bark() : '';
};

Since SDK APIs may be interacting with untrusted code an extra security measures are required to guarantee that documented behavior can't be changed at runtime. To do that we need to freeze constructor's prototype chain to make sure functions are frozen:

Object.freeze(Dog.prototype);
Object.freeze(Pet.prototype);

Note: Also, this is not quite enough as Object.prototype stays mutable & in fact we do little bit more in SDK to address that, but it's not in the scope of this documentation.

Doing all of this manually is both tedious and error prone task. That is why SDK provides utility functions to make it more declarative and less verbose.

Class

Module exports Class utility function for making constructor functions with a proper prototype chain setup in declarative manner:

var { Class } = require('sdk/core/heritage');
var Dog = Class({
  initialize: function initialize(name) {
    this.name = name;
  },
  type: 'dog',
  bark: function bark() {
    return 'Ruff! Ruff!'
  }
});

Note: We use term Class to refer an exemplar constructs in a form of constructor functions with a proper prototype chain setup. Constructors created using Class function don't require new keyword (even though it can be used) for instantiation. Also, idiomatic SDK code does not uses optional new keywords, but you're free to use it in your add-on code:

var fluffy = Dog('Fluffy');   // instatiation
fluffy instanceof Dog         // => true
fluffy instanceof Class       // => true

As you could notice from example above classes created via Class function by default inherits from a Class itself. Also you could specify which class you want to inherit from by passing special extends property:

var Pet = Class({
  extends: Dog,              // should inherit from Dog
  initialize: function initialize(breed, name) {
    // To call ancestor methods you will have to access them
    // explicitly
    Dog.prototype.initialize.call(this, name);
    this.breed = breed;
  },
  call: function call(name) {
    return this.name === name ? this.bark() : '';
  }
});

var tsuga = Pet('Labrador', 'Tsuga');
tsuga instanceof Pet                    // => true
tsuga instanceof Dog                    // => true
tsuga.call('Tsuga')                     // => 'Ruff! Ruff!'

Please note that Class is just an utility function which we use in SDK, and recommend our users to use it, but it's in no way enforced. As a matter of fact since result is just a plain constructor function with proper prototype chain setup you could sub-class it as any other constructor:

function Labrador() {
  // ...
}
Labrador.prototype = Object.create(Dog.prototype);
Labrador.prototype.jump = function() {
  // ...
}

var leo = new Labrador()
leo.bark();                           // => 'Ruff! Ruff!'
leo.instanceof Labrador               // => true
leo.instanceof Dog                    // => true

Also, you could use Class function to subclass constructor functions that were not created by a Class itself:

var Foo = Class({
  extends: Labrador
  // ...
})

Sometimes (single) inheritance is not enough and defining reusable, composable pieces of functionality does a better job:

var HEX = Class({
  hex: function hex() {
    return '#' + this.color;
  }
});

var RGB = Class({
  red: function red() {
    return parseInt(this.color.substr(0, 2), 16);
  },
  green: function green() {
    return parseInt(this.color.substr(2, 2), 16);
  },
  blue: function blue() {
    return parseInt(this.color.substr(4, 2), 16);
  }
});

var CMYK = Class({
  black: function black() {
    var color = Math.max(Math.max(this.red(), this.green()), this.blue());
    return (1 - color / 255).toFixed(4);
  },
  magenta: function magenta() {
    var K = this.black();
    return (((1 - this.green() / 255).toFixed(4) - K) / (1 - K)).toFixed(4);
  },
  yellow: function yellow() {
    var K = this.black();
    return (((1 - this.blue() / 255).toFixed(4) - K) / (1 - K)).toFixed(4);
  },
  cyan: function cyan() {
    var K = this.black();
    return (((1 - this.red() / 255).toFixed(4) - K) / (1 - K)).toFixed(4);
  }
});

Such composable pieces can be combined into a single class definition by passing special implements option to a Class function:

// Composing `Color` prototype out of reusable components:
var Color = Class({
  implements: [ HEX, RGB, CMYK ],
  initialize: function initialize(color) {
    this.color = color;
  }
});

var pink = Color('FFC0CB');

// RGB
pink.red()                  // => 255
pink.green()                // => 192
pink.blue()                 // => 203

// CMYK
pink.magenta()              // => 0.2471
pink.yellow()               // => 0.2039
pink.cyan()                 // => 0.0000

pink instanceof Color       // => true

Be aware though that it's not multiple inheritance and ancestors prototypes of the classes passed under implements option are ignored. As mentioned before you could pass constructors that were not created using Class function as long as they have proper prototype setup.

Also you can mix inheritance and composition together if necessary:

var Point = Class({
  initialize: function initialize(x, y) {
    this.x = x;
    this.y = y;
  },
  toString: function toString() {
    return this.x + ':' + this.y;
  }
})

var Pixel = Class({
  extends: Point,
  implements: [ Color ],
  initialize: function initialize(x, y, color) {
    Color.prototype.initialize.call(this, color);
    Point.prototype.initialize.call(this, x, y);
  },
  toString: function toString() {
    return this.hex() + '@' + Point.prototype.toString.call(this)
  }
});

var pixel = Pixel(11, 23, 'CC3399');
pixel.toString();                     // => #CC3399@11:23
pixel instanceof Pixel                // => true
pixel instanceof Point                // => true

extend

Module exports extend utility function, that is useful for creating objects that inherit from other objects, without associated classes. It's very similar to Object.create, only difference is that second argument is an object containing properties to be defined, instead of property descriptor map. Also, keep in mind that returned object will be frozen.

var { extend } = require('sdk/core/heritage');
var base = { a: 1 };
var derived = extend(base, { b: 2 });

derived.a                         // => 1
derived.b                         // => 2
base.isPrototypeOf(derived)       // => true

mix

Module exports mix utility function that is useful for mixing properties of multiple objects into a single one. Function takes arbitrary number of source objects and returns a fresh object that inherits from the same prototype as a first one and implements all own properties of all given objects. If two or more argument objects have own properties with the same name, the property is overridden, with precedence from right to left, implying, that properties of the object on the left are overridden by a same named property of the object on the right.

var { mix } = require('sdk/core/heritage');
var object = mix({ a: 1, b: 1 }, { b: 2 }, { c: 3 });
JSON.stringify(object)            // => { "a": 1, "b": 2, "c": 3 }

obscure

Module exports obscure utility function that is useful for defining non-enumerable properties. Function takes an object and returns a new one in return that inherits from the same object as given one and implements all own properties of given object but as non-enumerable ones:

var { obscure } = require('api-utils/heritage');
var object = mix({ a: 1 }, obscure({ b: 2 }));
Object.getOwnPropertyNames(foo);    // => [ 'a' ]

Document Tags and Contributors

 Contributors to this page: wbamberg, Folashade, Delapouite
 Last updated by: wbamberg,