Please note, this is a STATIC archive of website developer.mozilla.org from 03 Nov 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

WEBGL_debug_shaders

이 문서는 아직 자원 봉사자들이 한국어로 번역하지 않았습니다. 함께 해서 번역을 마치도록 도와 주세요!

The WEBGL_debug_shaders extension is part of the WebGL API and exposes a method to debug shaders from privileged contexts.

This extension is not directly available to web sites as the way of how the shader is translated may uncover personally-identifiable information to the web page about the kind of graphics card in the user's computer.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: Depending on the privacy settings of the browser, this extension might only be available to privileged contexts.

This extension is available to both, WebGL1 and WebGL2 contexts.

Methods

WEBGL_debug_shaders.getTranslatedShaderSource()
Returns the translated shader source.

Specifications

Specification Status Comment
WEBGL_debug_shaders
The definition of 'WEBGL_debug_shaders' in that specification.
Recommendation Initial definition.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support ? 30 (30) [1] ? ? ?
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? ? 30.0 (30) [1] ? ? ?

[1] This extension is only available to privileged contexts (chrome context). See also the preferences webgl.enable-debug-renderer-info and webgl.enable-privileged-extensions in about:config.

See also

문서 태그 및 공헌자

 이 페이지의 공헌자: fscholz
 최종 변경: fscholz,