The WEBGL_debug_shaders.getTranslatedShaderSource()
method is part of the WebGL API and allows you to debug a translated shader.
Syntax
gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
Parameters
- shader
- A
WebGLShader
to get the translated source from.
Return value
A String
containing the translated shader source. An empty string is returned, if:
- no source has been defined or,
WebGLRenderingContext.compileShader()
has not yet been called or,- the translation for the shader failed.
Examples
var canvas = document.getElementById("canvas"); var gl = canvas.getContext("webgl"); var shader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(shader, "void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }"); gl.compileShader(shader); var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader); console.log(src); // "void main(){ // (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0)); // }"
Specifications
Specification | Status | Comment |
---|---|---|
WEBGL_debug_shaders The definition of 'WEBGL_debug_shaders.getTranslatedShaderSource' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | ? | 30 (30) [1] | ? | ? | ? |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | ? | ? | 30.0 (30) [1] | ? | ? | ? |
[1] This extension is only available to privileged contexts (chrome context). See also the preferences webgl.enable-debug-renderer-info
and webgl.enable-privileged-extensions
in about:config.