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WEBGL_debug_shaders.getTranslatedShaderSource()

The WEBGL_debug_shaders.getTranslatedShaderSource() method is part of the WebGL API and allows you to debug a translated shader.

Syntax

gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);

Parameters

shader
A WebGLShader to get the translated source from.

Return value

A String containing the translated shader source. An empty string is returned, if:

Examples

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");

var shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, "void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }");
gl.compileShader(shader);

var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
console.log(src);
// "void main(){
// (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0));
// }"

Specifications

Specification Status Comment
WEBGL_debug_shaders
The definition of 'WEBGL_debug_shaders.getTranslatedShaderSource' in that specification.
Recommendation Initial definition.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support ? 30 (30) [1] ? ? ?
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? ? 30.0 (30) [1] ? ? ?

[1] This extension is only available to privileged contexts (chrome context). See also the preferences webgl.enable-debug-renderer-info and webgl.enable-privileged-extensions in about:config.

See also

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,