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This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The Animation.currentTime property of the Web Animations API returns and sets the current time value of the animation in milliseconds, whether running or paused.

If the animation lacks a timeline, is inactive, or hasn't been played yet, currentTime's return value is null.

Syntax

var currentTime = element.currentTime;
element.currentTime = someValue;

Value

A number representing the current time in milliseconds, or null.

Examples

In the Drink Me/Eat Me game, Alice's height is animated so it can go from small to large or large to small. At the start of the game, her height is set between the two extremes by setting her animation's currentTime to half her keyframeEffect's duration:

aliceChange.currentTime = aliceChange.effect.timing.duration / 2;

A more generic means of seeking to the 50% mark of an animation would be:

animation.currentTime =
  animation.effect.getComputedTiming().delay +
  animation.effect.getComputedTiming().activeDuration / 2;

Specifications

Specification Status Comment
Web Animations
The definition of 'currentTime' in that specification.
Working Draft  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 39.0 48 (48) No support No support No support
Feature Android Android Webview Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile Chrome for Android
Basic support No support 39.0 48.0 (48) No support No support No support 39.0

 

See also

Document Tags and Contributors

 Contributors to this page: birtles, jpmedley, chrisdavidmills, rachelnabors, fscholz, teoli, kscarfone
 Last updated by: birtles,