This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
Element.animate()
, KeyframeEffectReadOnly.KeyframeEffectReadOnly()
, and KeyframeEffect.KeyframeEffect()
all accept a dictionary object containing the following timing properties. These properties are all optional, although without setting a duration
the animation will not play.
Syntax
var timingProperties = { delay: 1000, direction: "alternate", duration: 3000, easing: "ease-in", endDelay: 100, fill: "both", iterationStart: 1.5, iterations: Infinity }
Properties
AnimationEffectTimingProperties.delay
Optional- The number of milliseconds to delay the start of the animation. Defaults to
0
. AnimationEffectTimingProperties.direction
Optional- Whether the animation runs forwards (
normal
), backwards (reverse
), switches direction after each iteration (alternate
), or runs backwards and switches direction after each iteration (alternate-reverse
). Defaults tonormal
. AnimationEffectTimingProperties.duration
Optional- The number of milliseconds each iteration of the animation takes to complete. Defaults to
0
. AnimationEffectTimingProperties.easing
Optional- The rate of the animation's change over time. Accepts the pre-defined values
linear
,ease
,ease-in
,ease-out
, andease-in-out
, or a custom cubic-bezier value likecubic-bezier(0.42, 0, 0.58, 1)
. Defaults tolinear
. AnimationEffectTimingProperties.endDelay
Optional- The number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to
0
. AnimationEffectTimingProperties.fill
Optional- Dictates whether the animation's effects should be reflected by the element(s) prior to playing (
backwards
), retained after the animation has completed playing (forwards
), orboth
. Defaults tonone
. AnimationEffectTimingProperties.iterationStart
Optional- Describes at what point in the iteration the animation should start.
0.5
would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2 iterations would end halfway through a third iteration. Defaults to0.0
. AnimationEffectTimingProperties.iterations
Optional- The number of times the animation should repeat. Defaults to
1
, and can also take a value of infinity to make it repeat infinitely.
Specifications
Specification | Status | Comment |
---|---|---|
Web Animations The definition of 'Animation Effect Timing Properties Dictionary' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | ? |
? | ? |
? |
? |
Feature | Android | Android Webview | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | ? | ? | ? | ? | ? | ? | ? |