Set a JavaScript object's prototype.
Syntax
bool JS_SetPrototype(JSContext *cx, JS::HandleObject obj, JS::HandleObject proto);
Name | Type | Description |
---|---|---|
cx |
JSContext * |
The context in which to set the object's prototype. Requires request. In a JS_THREADSAFE build, the caller must be in a request on this JSContext . |
obj |
JS::HandleObject |
The object to modify. |
proto |
JS::HandleObject |
The object to set as the new prototype of obj . |
Description
JS_SetPrototype
sets the prototype object for a specified object. A prototype object provides properties that are shared by similar JS object instances. Ordinarily you set a prototype for an object when you create the object with JS_NewObject
, but if you do not set a prototype at that time, you can later call JS_SetPrototype
to do so.
obj
is a pointer to an existing JS object, and proto
is a pointer to second existing object upon which the first object is to be based.
On success, JS_SetPrototype
returns true
. Otherwise it returns false
.
Take care not to create a circularly-linked list of prototypes using this function, because such a set of prototypes cannot be resolved by the JavaScript engine and can easily lead to an infinite loop.
To get an object's prototype, use JS_GetPrototype
.