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The CanvasRenderingContext2D
.lineTo()
method of the Canvas 2D API connects the last point in the sub-path to the x, y
coordinates with a straight line (but does not actually draw it).
Syntax
void ctx.lineTo(x, y);
Parameters
x
- The x axis of the coordinate for the end of the line.
y
- The y axis of the coordinate for the end of the line.
Examples
Using the lineTo
method
This is just a simple code snippet which uses the lineTo
method. Use the beginPath()
to begin a path to draw a line on, move the pen with moveTo()
and use the stroke()
method to actually draw the line.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.beginPath(); ctx.moveTo(50,50); ctx.lineTo(100, 100); ctx.stroke();
Edit the code below and see your changes update live in the canvas:
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.lineTo' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D
CanvasRenderingContext2D.moveTo()
CanvasRenderingContext2D.stroke()