The CanvasRenderingContext2D
.rect()
method of the Canvas 2D API creates a path for a rectangle at position (x, y) with a size that is determined by width and height. Those four points are connected by straight lines and the sub-path is marked as closed, so that you can fill
or stroke
this rectangle.
Syntax
void ctx.rect(x, y, width, height);
Parameters
-
x
- The x axis of the coordinate for the rectangle starting point.
-
y
- The y axis of the coordinate for the rectangle starting point.
-
width
- The rectangle's width.
-
height
- The rectangle's height.
Examples
Using the rect
method
This is just a simple code snippet which uses the rect
method to create a path. To actually draw that path onto the canvas, you can use the fill()
or stroke()
method. See also the fillRect()
and strokeRect()
methods, which can do this in one step.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.rect(10, 10, 100, 100); ctx.fill();
Edit the code below and see your changes update live in the canvas:
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.rect' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |