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AudioContext.createGain()

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The createGain() method of the AudioContext interface creates a GainNode, which can be used to control the overall volume of the audio graph.

Syntax

var audioCtx = new AudioContext();
var gainNode = audioCtx.createGain();

Returns

A GainNode.

Example

The following example shows basic usage of an AudioContext to create a GainNode, which is then used to mute and unmute the audio when a Mute button is clicked by changing the gain property value.

The below snippet wouldn't work as is — for a complete working example, check out our Voice-change-O-matic demo (view source.)

<div>
  <a class="mute">Mute button</a>
</div>
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var gainNode = audioCtx.createGain();
var mute = document.querySelector('.mute');
var source;

if (navigator.getUserMedia) {
 navigator.getUserMedia (
   // constraints - only audio needed for this app
   {
     audio: true
   },

   // Success callback
   function(stream) {
     source = audioCtx.createMediaStreamSource(stream);

   },

   // Error callback
   function(err) {
     console.log('The following gUM error occured: ' + err);
   }
  );
} else {
   console.log('getUserMedia not supported on your browser!');
}

source.connect(gainNode);
gainNode.connect(audioCtx.destination);

  ...

mute.onclick = voiceMute;

function voiceMute() {
  if(mute.id == "") {
    gainNode.gain.value = 0;
    mute.id = "activated";
    mute.innerHTML = "Unmute";
  } else {
    gainNode.gain.value = 1;
    mute.id = "";
    mute.innerHTML = "Mute";
  }
}

Specifications

Specification Status Comment
Web Audio API
The definition of 'createGain()' in that specification.
Working Draft  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 10.0webkit 25.0 (25.0)  No support 15.0webkit
22 (unprefixed)
6.0webkit
Feature Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile Chrome for Android
Basic support ? 26.0 1.2 ? ? ? 33.0

See also

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