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The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
Description
The WebGLUniformLocation
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation
objects, the following methods of the WebGLRenderingContext
are useful:
Examples
Getting an uniform location
var canvas = document.getElementById("canvas"); var gl = canvas.getContext("webgl"); var location = gl.getUniformLocation(WebGLProgram, "uniformName");
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLUniformLocation' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | 4.0 (2.0) | 11 | 12 | 5.1 |
Available in workers | No support | 44 (44) [1] | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | ? | 25 | (Yes) | ? | 12 | 8.1 |
Available in workers | No support | No support | 44.0 (44) [1] | No support | No support | No support |
[1] This feature is behind a feature preference setting. In about:config, set gfx.offscreencanvas.enabled
to true
.