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EXT_frag_depth

この記事はまだボランティアによって 日本語 に翻訳されていません。ぜひ MDN に参加して翻訳を手伝ってください!

The EXT_frag_depth extension is part of the WebGL API and enables to set a depth value of a fragment from within the fragment shader.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es.

Examples

Enable the extension:

gl.getExtension("EXT_frag_depth");

Now the output variable gl_FragDepthEXT is available to set a depth value of a fragment from within the fragment shader:

<script type="x-shader/x-fragment">
void main(){
  gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); 
  gl_FragDepthEXT = 0.5; 
}
</script>

Specifications

Specification Status Comment
EXT_frag_depth
The definition of 'EXT_frag_depth' in that specification.
Recommendation Initial definition.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support ? 30.0 (30.0) ? ? ?
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? ? ? ? ? ?

See also

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