Please note, this is a STATIC archive of website developer.mozilla.org from 03 Nov 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

EXT_blend_minmax

この記事はまだボランティアによって 日本語 に翻訳されていません。ぜひ MDN に参加して翻訳を手伝ってください!

The EXT_blend_minmax extension is part of the WebGL API and extends blending capabilities by adding two new blend equations: the minimum or maximum color components of the source and destination colors.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constants in WebGL2 are gl.MIN and gl.MAX.

Constants

This extension adds two new constants, which can be used in WebGLRenderingContext.blendEquation() and WebGLRenderingContext.blendEquationSeparate():

ext.MIN_EXT
Produces the minimum color components of the source and destination colors.
ext.MAX_EXT
Produces the maximum color components of the source and destination colors.

Examples

var ext = gl.getExtension("EXT_blend_minmax");

gl.blendEquation(ext.MIN_EXT);
gl.blendEquation(ext.MAX_EXT);

gl.blendEquationSeparate(ext.MIN_EXT, ext.MAX_EXT);

Specifications

Specification Status Comment
EXT_blend_minmax
The definition of 'EXT_blend_minmax' in that specification.
Recommendation Initial definition.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support ? 33.0 (33.0) ? ? ?
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? ? ? ? ? ?

See also

ドキュメントのタグと貢献者

 このページの貢献者: fscholz
 最終更新者: fscholz,