I volontari di MDN non hanno ancora tradotto questo articolo in Italiano. Registrati per tradurlo tu.
The CanvasRenderingContext2D
.putImageData()
method of the Canvas 2D API paints data from the given ImageData
object onto the bitmap. If a dirty rectangle is provided, only the pixels from that rectangle are painted.
Syntax
void ctx.putImageData(imagedata, dx, dy); void ctx.putImageData(imagedata, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight);
Parameters
imageData
An ImageData
object containing the array of pixel values.
dx
- Horizontal position (x-coordinate) of the upper-left corner of the image data rectangle in the target canvas context.
dy
- Vertical position (y-coordinate) of the upper-left corner of the image data rectangle in the target canvas context.
dirtyX
Optional- Horizontal position (x-coordinate) where to place the image on the canvas. Defaults to the top left of the whole image data.
dirtyY
Optional- Vertical position (y-coordinate) where to place the image on the canvas. Defaults to the top left of the whole image data.
dirtyWidth
Optional- Width of the rectangle to be painted, in the origin image data. Defaults to the width of the image data.
dirtyHeight
Optional- Height of the rectangle to be painted, in the origin image data. Defaults to the height of the image data.
Errors thrown
NotSupportedError
- Thrown if either of the arguments are infinite.
InvalidStateError
- Thrown if the
ImageData
object's data has been detached.
Examples
Understanding putImageData
To understand what this algorithm performs, here is an implementation on top of CanvasRenderingContext2D.fillRect()
. For more information, see Pixel manipulation with canvas and the ImageData
object.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); function putImageData(ctx, imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight) { var data = imageData.data; var height = imageData.height; var width = imageData.width; dirtyX = dirtyX || 0; dirtyY = dirtyY || 0; dirtyWidth = dirtyWidth !== undefined? dirtyWidth: width; dirtyHeight = dirtyHeight !== undefined? dirtyHeight: height; var limitBottom = dirtyY + dirtyHeight; var limitRight = dirtyX + dirtyWidth; for (var y = dirtyY; y < limitBottom; y++) { for (var x = dirtyX; x < limitRight; x++) { var pos = y * width + x; ctx.fillStyle = 'rgba(' + data[pos*4+0] + ',' + data[pos*4+1] + ',' + data[pos*4+2] + ',' + (data[pos*4+3]/255) + ')'; ctx.fillRect(x + dx, y + dy, 1, 1); } } } // Draw content onto the canvas ctx.fillRect(0,0,100,100); // Create an ImageData object from it var imagedata = ctx.getImageData(0,0,100,100); // use the putImageData function that illustrates how putImageData works putImageData(ctx, imagedata, 150, 0, 50, 50, 25, 25);
Edit the code below and see your changes update live in the canvas:
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.putImageData' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Compatibility notes
- Starting in Gecko 10.0 (Firefox 10.0 / Thunderbird 10.0 / SeaMonkey 2.7), non-finite values to any of these parameters cause the call to
putImageData()
to be silently ignored, rather than throwing an exception. - To comply with the specification, starting with Gecko 16.0 (Firefox 16.0 / Thunderbird 16.0 / SeaMonkey 2.13), a call with an invalid number of arguments (only 3 or 7 arguments are valid), will now throw an error (bug 762657).
See also
- The interface defining it,
CanvasRenderingContext2D
. ImageData
- Pixel manipulation with canvas