The read-only WebGLShaderPrecisionFormat.rangeMax
property returns the base 2 log of the absolute value of the maximum value that can be represented.
Examples
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24
Specifications
Browser compatibility
Feature
Chrome
Firefox (Gecko)
Internet Explorer
Opera
Safari
Basic support
9
11.0 (11.0)
11
12
5.1
Feature
Android
Chrome for Android
Firefox Mobile (Gecko)
IE Mobile
Opera Mobile
Safari Mobile
Basic support
(Yes)
25
11.0 (11.0)
(Yes)
12
8.1
See also
Document Tags and Contributors
Last updated by:
fscholz ,
Sep 30, 2015, 6:02:10 AM