This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.compressedTexImage3D()
method of the WebGL API specifies a three-dimensional texture image in a compressed format.
Syntax
void gl.compressedTexImage2D(target, level, internalformat, width, height, depth, border, ArrayBufferView? pixels);
Parameters
target
- A
GLenum
specifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
level
- A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. internalformat
- A
GLenum
specifying the compressed image format. Possible values:gl.COMPRESSED_R11_EAC
gl.COMPRESSED_SIGNED_R11_EAC
gl.COMPRESSED_RG11_EAC
gl.COMPRESSED_SIGNED_RG11_EAC
gl.COMPRESSED_RGB8_ETC2
gl.COMPRESSED_RGBA8_ETC2_EAC
gl.COMPRESSED_SRGB8_ETC2
gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
gl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
width
- A
GLsizei
specifying the width of the texture. height
- A
GLsizei
specifying the height of the texture. depth
- A
GLsizei
specifying the depth of the texture. border
- A
GLint
specifying the width of the border. Must be 0. pixels
- A
ArrayBufferView
that be used as a data store for the compressed image data in memory.
Return value
None.
Examples
gl.compressedTexImage3D(gl.TEXTURE_3D, 0, gl.COMPRESSED_R11_EAC, 512, 512, 512, 0, textureData);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'compressedTexImage3D' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glCompressedTexImage3D' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | No support [2] | No support | Nightly build [1] | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2
to true
in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis
.