The ANGLE_instanced_arrays.drawArraysInstancedANGLE()
method of the WebGL API renders primitives from array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL2
, this method is available as gl.drawArraysInstanced()
by default.
Syntax
void ext.drawArraysInstancedANGLE(mode, first, count, primcount);
Parameters
mode
- A
GLenum
specifying the type primitive to render. Possible values are:gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
- first
- A
GLint
specifying the starting index in the array of vector points. - count
- A
GLsizei
specifying the number of indices to be rendered. - primcount
- A
GLsizei
specifying the number of instances of the range of elements to execute.
Return value
None.
Exceptions
- If
mode
is not one of the accepted values, agl.INVALID_ENUM
error is thrown. - If
first
,count
orprimcount
are negative, agl.INVALID_VALUE
error is thrown. - if
gl.CURRENT_PROGRAM
isnull
, agl.INVALID_OPERATION
error is thrown.
Examples
var ext = gl.getExtension("ANGLE_instanced_arrays"); ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications
Specification | Status | Comment |
---|---|---|
ANGLE_instanced_arrays The definition of 'ANGLE_instanced_arrays' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | ? | 33 (33) | 11 | ? | ? |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | ? | ? | ? | ? | ? | ? |