Please note, this is a STATIC archive of website developer.mozilla.org from November 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

HTMLCanvasElement.toDataURL()

HTMLCanvasElement.toDataURL() 方法返回一个包含图片展示的 data URI 。可以使用 type 参数其类型,默认为 PNG 格式。图片的分辨率为96dpi。

  • 如果画布的高度或宽度是0,那么会返回字符串“data:,”。
  • 如果传入的类型非“image/png”,但是返回的值以“data:image/png”开头,那么该传入的类型是不支持的。
  • Chrome支持“image/webp”类型。

语法

canvas.toDataURL(type, encoderOptions);

参数

type 可选
图片格式,默认为 image/png
encoderOptions 可选
图片质量。取值范围为 0 到 1 。如果指定图片格式为 image/jpeg 或 image/webp。如果超出取值范围,将会使用默认值 0.92。其他参数会被忽略。

返回值

包含 data URI 的DOMString

示例

有如下<canvas>元素

<canvas id="canvas" width="5" height="5"></canvas>

可以用这样的方式获取一个 data-URL

var canvas = document.getElementById("canvas");
var dataURL = canvas.toDataURL();
console.log(dataURL);
// "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNby
// blAAAADElEQVQImWNgoBMAAABpAAFEI8ARAAAAAElFTkSuQmCC"

设置jpegs图片的质量

var fullQuality = canvas.toDataURL("image/jpeg", 1.0);
// data:image/jpeg;base64,/9j/4AAQSkZJRgABAQ...9oADAMBAAIRAxEAPwD/AD/6AP/Z"
var mediumQuality = canvas.toDataURL("image/jpeg", 0.5);
var lowQuality = canvas.toDataURL("image/jpeg", 0.1);

示例:动态更改图片

可以使用鼠标事件来动态改变图片(这个例子中改变图片灰度)。

HTML

<img class="grayscale" src="myPicture.png" alt="Description of my picture" />

JavaScript

window.addEventListener("load", removeColors);

function showColorImg() {
  this.style.display = "none";
  this.nextSibling.style.display = "inline";
}

function showGrayImg() {
  this.previousSibling.style.display = "inline";
  this.style.display = "none";
}

function removeColors() {
  var aImages = document.getElementsByClassName("grayscale"),
      nImgsLen = aImages.length,
      oCanvas = document.createElement("canvas"),
      oCtx = oCanvas.getContext("2d");
  for (var nWidth, nHeight, oImgData, oGrayImg, nPixel, aPix, nPixLen, nImgId = 0; nImgId < nImgsLen; nImgId++) {
    oColorImg = aImages[nImgId];
    nWidth = oColorImg.offsetWidth;
    nHeight = oColorImg.offsetHeight;
    oCanvas.width = nWidth;
    oCanvas.height = nHeight;
    oCtx.drawImage(oColorImg, 0, 0);
    oImgData = oCtx.getImageData(0, 0, nWidth, nHeight);
    aPix = oImgData.data;
    nPixLen = aPix.length;
    for (nPixel = 0; nPixel < nPixLen; nPixel += 4) {
      aPix[nPixel + 2] = aPix[nPixel + 1] = aPix[nPixel] = (aPix[nPixel] + aPix[nPixel + 1] + aPix[nPixel + 2]) / 3;
    }
    oCtx.putImageData(oImgData, 0, 0);
    oGrayImg = new Image();
    oGrayImg.src = oCanvas.toDataURL();
    oGrayImg.onmouseover = showColorImg;
    oColorImg.onmouseout = showGrayImg;
    oCtx.clearRect(0, 0, nWidth, nHeight);
    oColorImg.style.display = "none";
    oColorImg.parentNode.insertBefore(oGrayImg, oColorImg);
  }
}

规范

规范 状态 备注
WHATWG HTML Living Standard
HTMLCanvasElement.toDataURL
Living Standard No change since the latest snapshot, HTML5
HTML5.1
HTMLCanvasElement.toDataURL
Working Draft  
HTML5
HTMLCanvasElement.toDataURL
Recommendation Snapshot of the WHATWG HTML Living Standard containing the initial definition.

浏览器兼容性

特性 Chrome Firefox (Gecko) Internet Explorer Opera Safari
基础支持 4 3.6 (1.9.2) 9 9 4.0
特性 Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
基础支持t 3.2 18 1.0 (1.9.2) (Yes) 19 3.0

参考

文档标签和贡献者

 此页面的贡献者: fbwfbi, jiahui
 最后编辑者: fbwfbi,