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JavaScript é uma linguagem orientada a objetos com base em protótipos, em vez de ser baseada em classes. Devido a essa base diferente, pode ser menos evidente como o JavaScript permite criar hierarquias de objetos e ter herança de propriedades e seus valores. Este capítulo tenta esclarecer essa situação.
Linguagens baseada em classe vs. baseada em protótipo
Linguagens orientadas a objetos baseadas em classe, como Java e C + +, são fundadas no conceito de duas entidades distintas: classes e instâncias.
- Uma classe define todas as propriedades (considerando-se os métodos e campos em Java, ou membros em C + +, para ser propriedades) que caracterizam um determinado conjunto de objetos. Uma classe é algo abstrato, ao invés de qualquer membro particular do conjunto de objetos que descreve. Por exemplo, a classe
Employee
poderia representar o conjunto de todos os funcionários. - Uma instância, por outro lado, é a instanciação de uma classe, ou seja, um dos seus membros. Por exemplo,
Victoria
poderia ser uma instância da classeEmployee
, o que representa um indivíduo em particular como um empregado. Uma instância tem exatamente as propriedades de sua classe pai (nem mais, nem menos).
Uma linguagem baseada em protótipo, como JavaScript, não faz essa distinção: ele simplesmente tem objetos. Uma linguagem baseada em protótipo tem a idéia de um objeto prototípico, um objeto usado como um modelo do qual obtém as propriedades iniciais para um novo objeto. Qualquer objeto pode especificar suas próprias propriedades, quando você o cria ou em tempo de execução. Além disso, qualquer objeto pode ser associado como um protótipo de outro objeto, permitindo ao segundo objeto compartilhar as propriedades do primeiro objeto.
Definindo uma classe
Em linguagens baseadas em classe, você define uma classe em uma definição de classe separada. Nessa definição, você pode especificar métodos especiais, chamados de construtores, para criar instâncias da classe. Um método construtor pode especificar valores iniciais para as propriedades da instância e executar outros processamentos apropriados no momento da criação. Você pode usar o operador new
, em associação com o método construtor para criar instâncias de classe.
O JavaScript segue um modelo semelhante, mas não têm uma definição da classe separada do construtor. Em vez disso, você define uma função de construtor para criar objetos com um conjunto inicial particular de propriedades e valores. Qualquer função JavaScript pode ser usado como um construtor. Você pode usar o operador new
com uma função de construtor para criar um novo objeto.
Subclasses e herança
Em uma linguagem baseada em classe, você cria a hierárquia de classes através de sua definição. Em uma definição de classes, você pode especificar que a nova classe é uma subclasse de outra já existente. A subclasse herda todas as propriedades da superclasse e pode adicionar novas propriedades ou modificar propriedades herdadas. Por exemplo, assuma que a classe Employee
tem somente duas propriedades name
e dept
, e Manager
é uma subclasse of Employee
que adiciona a propriedade reports
. Neste caso, uma instância da classe Manager
terá todas as três propiedade: name
, dept
, and reports
.
Em JavaScript, a herança é implementada associando um objeto protótipico a qualquer função de construtor. Então, você pode criar exatamente o mesmo exemplo: Employee
— Manager
, mas utilizando uma terminologia ligeramente diferente. Primeiro, define-se a função de construtor de Employee
, especificando as propriedades name
e dept
. Depois, define-se a função de construtor de Manager
, especificando a propriedade reports
. Finalmente, associa-se um objeto new Employee
como prototype
para a função de construtor Manager
. Então, quando vocẽ criar um objeto new Manager
, ele herdará as propriedades name
e dept
do obeto Employee
.
Adicionando e removendo propriedades
Em uma linguagem baseada en classe, você normalmente cria uma classe em tempo de de compilação e então vincula as instâncias da classe em tempo de compilação, ou tempo de execução. Você não pode alterar o número ou o tipo de propriedade de uma classe após definí-la. Em javaScript, no entanto, você pode adicionar ou remover propriedades de qualquer objeto. Se você adiciona uma propriedade a um objeto que é usado como o protótipo para um conjunto de objetos, os objetos no qual ele é protótipo herdarão as novas propriedades.
Sumário das diferenças
A tabela a seguir apresenta um breve resumo de algumas dessas diferenças. O restante deste capítulo descreve os detalhes do uso de construtores e protótipos JavaScript para criar uma hierarquia de objetos e compara isso à maneira como você faria isso em Java.
Baseados em classes (Java) | Baseados em protótipos (JavaScript) |
---|---|
Classes e instancias são entidades distintas. | Todos os objetos são instancias. |
Define uma classe com uma definição de classe; instancia uma classe com o método constructor. | Define e cria um conjunto de objetos com funções construtoras. |
Cria um único objeto com o operador new . |
Faz o mesmo. |
Constroi uma hierarquia de objetos usando definição de classe para definir subclasses de classes existantes. | Constrói uma hierarquia de objetos, atribuindo um objeto como o protótipo associado com uma função de construtor. |
Herda propriedade seguindo a cadeia de classe. | Herda propriedade seguindo a cadeia de protótipo. |
Definição de classe especifica todas as propriedades de todas as instâncias de uma classe. Não é possível adicionar propriedades dinamicamente em tempo de execução. | Função construtoras ou protótipo especifica um conjunto inicial de propriedades. Pode adicionar ou remover propriedades de forma dinâmica para objetos individuais ou para todo o conjunto de objetos. |
The employee example
The remainder of this chapter uses the employee hierarchy shown in the following figure.
A simple object hierarchy with the following objects:
Employee
has the propertiesname
(whose value defaults to the empty string) anddept
(whose value defaults to "general").Manager
is based onEmployee
. It adds thereports
property (whose value defaults to an empty array, intended to have an array ofEmployee
objects as its value).WorkerBee
is also based onEmployee
. It adds theprojects
property (whose value defaults to an empty array, intended to have an array of strings as its value).SalesPerson
is based onWorkerBee
. It adds thequota
property (whose value defaults to 100). It also overrides thedept
property with the value "sales", indicating that all salespersons are in the same department.Engineer
is based onWorkerBee
. It adds themachine
property (whose value defaults to the empty string) and also overrides thedept
property with the value "engineering".
Creating the hierarchy
There are several ways to define appropriate constructor functions to implement the Employee hierarchy. How you choose to define them depends largely on what you want to be able to do in your application.
This section shows how to use very simple (and comparatively inflexible) definitions to demonstrate how to get the inheritance to work. In these definitions, you cannot specify any property values when you create an object. The newly-created object simply gets the default values, which you can change at a later time.
In a real application, you would probably define constructors that allow you to provide property values at object creation time (see More flexible constructors for information). For now, these simple definitions demonstrate how the inheritance occurs.
The following Java and JavaScript Employee
definitions are similar. The only difference is that you need to specify the type for each property in Java but not in JavaScript (this is due to Java being a strongly typed language while JavaScript is a weakly typed language).
JavaScript
function Employee() { this.name = ""; this.dept = "general"; }
Java
public class Employee { public String name = ""; public String dept = "general"; }
The Manager
and WorkerBee
definitions show the difference in how to specify the next object higher in the inheritance chain. In JavaScript, you add a prototypical instance as the value of the prototype
property of the constructor function. You can do so at any time after you define the constructor. In Java, you specify the superclass within the class definition. You cannot change the superclass outside the class definition.
JavaScript
function Manager() { Employee.call(this); this.reports = []; } Manager.prototype = Object.create(Employee.prototype); function WorkerBee() { Employee.call(this); this.projects = []; } WorkerBee.prototype = Object.create(Employee.prototype);
Java
public class Manager extends Employee { public Employee[] reports = new Employee[0]; } public class WorkerBee extends Employee { public String[] projects = new String[0]; }
The Engineer
and SalesPerson
definitions create objects that descend from WorkerBee
and hence from Employee
. An object of these types has properties of all the objects above it in the chain. In addition, these definitions override the inherited value of the dept
property with new values specific to these objects.
JavaScript
function SalesPerson() { WorkerBee.call(this); this.dept = "sales"; this.quota = 100; } SalesPerson.prototype = Object.create(WorkerBee.prototype); function Engineer() { WorkerBee.call(this); this.dept = "engineering"; this.machine = ""; } Engineer.prototype = Object.create(WorkerBee.prototype);
Java
public class SalesPerson extends WorkerBee { public double quota; public dept = "sales"; public quota = 100.0; } public class Engineer extends WorkerBee { public String machine; public dept = "engineering"; public machine = ""; }
Using these definitions, you can create instances of these objects that get the default values for their properties. The next figure illustrates using these JavaScript definitions to create new objects and shows the property values for the new objects.
Note: The term instance has a specific technical meaning in class-based languages. In these languages, an instance is an individual instantiation of a class and is fundamentally different from a class. In JavaScript, "instance" does not have this technical meaning because JavaScript does not have this difference between classes and instances. However, in talking about JavaScript, "instance" can be used informally to mean an object created using a particular constructor function. So, in this example, you could informally say that
is an instance of jane
. Similarly, although the terms parent, child, ancestor, and descendant do not have formal meanings in JavaScript; you can use them informally to refer to objects higher or lower in the prototype chain.Engineer
Creating objects with simple definitions
Object hierarchy
The following hierarchy is created using the code on the right side.
individual objects
var jim = new Employee; // jim.name is '' // jim.dept is 'general' var sally = new Manager; // sally.name is '' // sally.dept is 'general' // sally.reports is [] var mark = new WorkerBee; // mark.name is '' // mark.dept is 'general' // mark.projects is [] var fred = new SalesPerson; // fred.name is '' // fred.dept is 'sales' // fred.projects is [] // fred.quota is 100 var jane = new Engineer; // jane.name is '' // jane.dept is 'engineering' // jane.projects is [] // jane.machine is ''
Object properties
This section discusses how objects inherit properties from other objects in the prototype chain and what happens when you add a property at run time.
Inheriting properties
Suppose you create the mark
object as a WorkerBee
with the following statement:
var mark = new WorkerBee;
When JavaScript sees the new
operator, it creates a new generic object and passes this new object as the value of the this
keyword to the WorkerBee
constructor function. The constructor function explicitly sets the value of the projects
property, and implicitly sets the value of the internal __proto__
property to the value of WorkerBee.prototype
. (That property name has two underscore characters at the front and two at the end.) The __proto__
property determines the prototype chain used to return property values. Once these properties are set, JavaScript returns the new object and the assignment statement sets the variable mark
to that object.
This process does not explicitly put values in the mark
object (local values) for the properties that mark
inherits from the prototype chain. When you ask for the value of a property, JavaScript first checks to see if the value exists in that object. If it does, that value is returned. If the value is not there locally, JavaScript checks the prototype chain (using the __proto__
property). If an object in the prototype chain has a value for the property, that value is returned. If no such property is found, JavaScript says the object does not have the property. In this way, the mark
object has the following properties and values:
mark.name = ""; mark.dept = "general"; mark.projects = [];
The mark
object inherits values for the name
and dept
properties from the prototypical object in mark.__proto__
. It is assigned a local value for the projects
property by the WorkerBee
constructor. This gives you inheritance of properties and their values in JavaScript. Some subtleties of this process are discussed in Property inheritance revisited.
Because these constructors do not let you supply instance-specific values, this information is generic. The property values are the default ones shared by all new objects created from WorkerBee
. You can, of course, change the values of any of these properties. So, you could give specific information for mark
as follows:
mark.name = "Doe, Mark"; mark.dept = "admin"; mark.projects = ["navigator"];
Adding properties
In JavaScript, you can add properties to any object at run time. You are not constrained to use only the properties provided by the constructor function. To add a property that is specific to a single object, you assign a value to the object, as follows:
mark.bonus = 3000;
Now, the mark
object has a bonus
property, but no other WorkerBee
has this property.
If you add a new property to an object that is being used as the prototype for a constructor function, you add that property to all objects that inherit properties from the prototype. For example, you can add a specialty
property to all employees with the following statement:
Employee.prototype.specialty = "none";
As soon as JavaScript executes this statement, the mark
object also has the specialty
property with the value of "none"
. The following figure shows the effect of adding this property to the Employee
prototype and then overriding it for the Engineer
prototype.
Adding properties
More flexible constructors
The constructor functions shown so far do not let you specify property values when you create an instance. As with Java, you can provide arguments to constructors to initialize property values for instances. The following figure shows one way to do this.
Specifying properties in a constructor, take 1
The following table shows the Java and JavaScript definitions for these objects.
JavaScript
Java
function Employee (name, dept) { this.name = name || ""; this.dept = dept || "general"; }
public class Employee { public String name; public String dept; public Employee () { this("", "general"); } public Employee (String name) { this(name, "general"); } public Employee (String name, String dept) { this.name = name; this.dept = dept; } }
function WorkerBee (projs) { this.projects = projs || []; } WorkerBee.prototype = new Employee;
public class WorkerBee extends Employee { public String[] projects; public WorkerBee () { this(new String[0]); } public WorkerBee (String[] projs) { projects = projs; } }
function Engineer (mach) { this.dept = "engineering"; this.machine = mach || ""; } Engineer.prototype = new WorkerBee;
public class Engineer extends WorkerBee { public String machine; public Engineer () { dept = "engineering"; machine = ""; } public Engineer (String mach) { dept = "engineering"; machine = mach; } }
These JavaScript definitions use a special idiom for setting default values:
this.name = name || "";
The JavaScript logical OR operator (||
) evaluates its first argument. If that argument converts to true, the operator returns it. Otherwise, the operator returns the value of the second argument. Therefore, this line of code tests to see if name
has a useful value for the name
property. If it does, it sets this.name
to that value. Otherwise, it sets this.name
to the empty string. This chapter uses this idiom for brevity; however, it can be puzzling at first glance.
Note: This may not work as expected if the constructor function is called with arguments which convert to
(like false
0
(zero) and empty string (
). In this case the default value will be chosen.""
With these definitions, when you create an instance of an object, you can specify values for the locally defined properties. You can use the following statement to create a new Engineer
:
var jane = new Engineer("belau");
Jane
's properties are now:
jane.name == ""; jane.dept == "engineering"; jane.projects == []; jane.machine == "belau"
Notice that with these definitions, you cannot specify an initial value for an inherited property such as name
. If you want to specify an initial value for inherited properties in JavaScript, you need to add more code to the constructor function.
So far, the constructor function has created a generic object and then specified local properties and values for the new object. You can have the constructor add more properties by directly calling the constructor function for an object higher in the prototype chain. The following figure shows these new definitions.
Specifying properties in a constructor, take 2
Let's look at one of these definitions in detail. Here's the new definition for the Engineer
constructor:
function Engineer (name, projs, mach) { this.base = WorkerBee; this.base(name, "engineering", projs); this.machine = mach || ""; }
Suppose you create a new Engineer
object as follows:
var jane = new Engineer("Doe, Jane", ["navigator", "javascript"], "belau");
JavaScript follows these steps:
- The
new
operator creates a generic object and sets its__proto__
property toEngineer.prototype
. - The
new
operator passes the new object to theEngineer
constructor as the value of thethis
keyword. - The constructor creates a new property called
base
for that object and assigns the value of theWorkerBee
constructor to thebase
property. This makes theWorkerBee
constructor a method of theEngineer
object.The name of thebase
property is not special. You can use any legal property name;base
is simply evocative of its purpose. -
The constructor calls the
base
method, passing as its arguments two of the arguments passed to the constructor ("Doe, Jane"
and["navigator", "javascript"]
) and also the string"engineering"
. Explicitly using"engineering"
in the constructor indicates that allEngineer
objects have the same value for the inheriteddept
property, and this value overrides the value inherited fromEmployee
. - Because
base
is a method ofEngineer
, within the call tobase
, JavaScript binds thethis
keyword to the object created in Step 1. Thus, theWorkerBee
function in turn passes the"Doe, Jane"
and"engineering"
arguments to theEmployee
constructor function. Upon return from theEmployee
constructor function, theWorkerBee
function uses the remaining argument to set theprojects
property. - Upon return from the
base
method, theEngineer
constructor initializes the object'smachine
property to"belau"
. - Upon return from the constructor, JavaScript assigns the new object to the
jane
variable.
You might think that, having called the WorkerBee
constructor from inside the Engineer
constructor, you have set up inheritance appropriately for Engineer
objects. This is not the case. Calling the WorkerBee
constructor ensures that an Engineer
object starts out with the properties specified in all constructor functions that are called. However, if you later add properties to the Employee
or WorkerBee
prototypes, those properties are not inherited by the Engineer
object. For example, assume you have the following statements:
function Engineer (name, projs, mach) { this.base = WorkerBee; this.base(name, "engineering", projs); this.machine = mach || ""; } var jane = new Engineer("Doe, Jane", ["navigator", "javascript"], "belau"); Employee.prototype.specialty = "none";
The jane
object does not inherit the specialty
property. You still need to explicitly set up the prototype to ensure dynamic inheritance. Assume instead you have these statements:
function Engineer (name, projs, mach) { this.base = WorkerBee; this.base(name, "engineering", projs); this.machine = mach || ""; } Engineer.prototype = new WorkerBee; var jane = new Engineer("Doe, Jane", ["navigator", "javascript"], "belau"); Employee.prototype.specialty = "none";
Now the value of the jane
object's specialty
property is "none".
Another way of inheriting is by using the call()
/ apply()
methods. Below are equivalent:
function Engineer (name, projs, mach) { this.base = WorkerBee; this.base(name, "engineering", projs); this.machine = mach || ""; }
function Engineer (name, projs, mach) { WorkerBee.call(this, name, "engineering", projs); this.machine = mach || ""; }
Using the javascript call()
method makes a cleaner implementation because the base
is not needed anymore.
Property inheritance revisited
The preceding sections described how JavaScript constructors and prototypes provide hierarchies and inheritance. This section discusses some subtleties that were not necessarily apparent in the earlier discussions.
Local versus inherited values
When you access an object property, JavaScript performs these steps, as described earlier in this chapter:
- Check to see if the value exists locally. If it does, return that value.
- If there is not a local value, check the prototype chain (using the
__proto__
property). - If an object in the prototype chain has a value for the specified property, return that value.
- If no such property is found, the object does not have the property.
The outcome of these steps depends on how you define things along the way. The original example had these definitions:
function Employee () { this.name = ""; this.dept = "general"; } function WorkerBee () { this.projects = []; } WorkerBee.prototype = new Employee;
With these definitions, suppose you create amy
as an instance of WorkerBee
with the following statement:
var amy = new WorkerBee;
The amy
object has one local property, projects
. The values for the name
and dept
properties are not local to amy
and so are gotten from the amy
object's __proto__
property. Thus, amy
has these property values:
amy.name == ""; amy.dept == "general"; amy.projects == [];
Now suppose you change the value of the name
property in the prototype associated with Employee
:
Employee.prototype.name = "Unknown"
At first glance, you might expect that new value to propagate down to all the instances of Employee
. However, it does not.
When you create any instance of the Employee
object, that instance gets a local value for the name
property (the empty string). This means that when you set the WorkerBee
prototype by creating a new Employee
object, WorkerBee.prototype
has a local value for the name
property. Therefore, when JavaScript looks up the name
property of the amy
object (an instance of WorkerBee
), JavaScript finds the local value for that property in WorkerBee.prototype
. It therefore does not look farther up the chain to Employee.prototype
.
If you want to change the value of an object property at run time and have the new value be inherited by all descendants of the object, you cannot define the property in the object's constructor function. Instead, you add it to the constructor's associated prototype. For example, assume you change the preceding code to the following:
function Employee () { this.dept = "general"; } Employee.prototype.name = ""; function WorkerBee () { this.projects = []; } WorkerBee.prototype = new Employee; var amy = new WorkerBee; Employee.prototype.name = "Unknown";
In this case, the name
property of amy
becomes "Unknown".
As these examples show, if you want to have default values for object properties and you want to be able to change the default values at run time, you should set the properties in the constructor's prototype, not in the constructor function itself.
Determining instance relationships
Property lookup in JavaScript looks within an object's own properties and, if the property name is not found, it looks within the special object property __proto__
. This continues recursively; the process is called "lookup in the prototype chain".
The special property __proto__
is set when an object is constructed; it is set to the value of the constructor's prototype
property. So the expression new Foo()
creates an object with __proto__ ==
. Consequently, changes to the properties of Foo.prototype
Foo.prototype
alters the property lookup for all objects that were created by new Foo()
.
Every object has a __proto__
object property (except Object
); every function has a prototype
object property. So objects can be related by 'prototype inheritance' to other objects. You can test for inheritance by comparing an object's __proto__
to a function's prototype
object. JavaScript provides a shortcut: the instanceof
operator tests an object against a function and returns true if the object inherits from the function prototype. For example,
var f = new Foo(); var isTrue = (f instanceof Foo);
For a more detailed example, suppose you have the same set of definitions shown in Inheriting properties. Create an Engineer
object as follows:
var chris = new Engineer("Pigman, Chris", ["jsd"], "fiji");
With this object, the following statements are all true:
chris.__proto__ == Engineer.prototype; chris.__proto__.__proto__ == WorkerBee.prototype; chris.__proto__.__proto__.__proto__ == Employee.prototype; chris.__proto__.__proto__.__proto__.__proto__ == Object.prototype; chris.__proto__.__proto__.__proto__.__proto__.__proto__ == null;
Given this, you could write an instanceOf
function as follows:
function instanceOf(object, constructor) { object = object.__proto__; while (object != null) { if (object == constructor.prototype) return true; if (typeof object == 'xml') { return constructor.prototype == XML.prototype; } object = object.__proto__; } return false; }
Using the instanceOf
function defined above, these expressions are true:
instanceOf (chris, Engineer) instanceOf (chris, WorkerBee) instanceOf (chris, Employee) instanceOf (chris, Object)
But the following expression is false:
instanceOf (chris, SalesPerson)
Global information in constructors
When you create constructors, you need to be careful if you set global information in the constructor. For example, assume that you want a unique ID to be automatically assigned to each new employee. You could use the following definition for Employee
:
var idCounter = 1; function Employee (name, dept) { this.name = name || ""; this.dept = dept || "general"; this.id = idCounter++; }
With this definition, when you create a new Employee
, the constructor assigns it the next ID in sequence and then increments the global ID counter. So, if your next statement is the following, victoria.id
is 1 and harry.id
is 2:
var victoria = new Employee("Pigbert, Victoria", "pubs") var harry = new Employee("Tschopik, Harry", "sales")
At first glance that seems fine. However, idCounter
gets incremented every time an Employee
object is created, for whatever purpose. If you create the entire Employee
hierarchy shown in this chapter, the Employee
constructor is called every time you set up a prototype. Suppose you have the following code:
var idCounter = 1; function Employee (name, dept) { this.name = name || ""; this.dept = dept || "general"; this.id = idCounter++; } function Manager (name, dept, reports) {...} Manager.prototype = new Employee; function WorkerBee (name, dept, projs) {...} WorkerBee.prototype = new Employee; function Engineer (name, projs, mach) {...} Engineer.prototype = new WorkerBee; function SalesPerson (name, projs, quota) {...} SalesPerson.prototype = new WorkerBee; var mac = new Engineer("Wood, Mac");
Further assume that the definitions omitted here have the base
property and call the constructor above them in the prototype chain. In this case, by the time the mac
object is created, mac.id
is 5.
Depending on the application, it may or may not matter that the counter has been incremented these extra times. If you care about the exact value of this counter, one possible solution involves instead using the following constructor:
function Employee (name, dept) { this.name = name || ""; this.dept = dept || "general"; if (name) this.id = idCounter++; }
When you create an instance of Employee
to use as a prototype, you do not supply arguments to the constructor. Using this definition of the constructor, when you do not supply arguments, the constructor does not assign a value to the id and does not update the counter. Therefore, for an Employee
to get an assigned id, you must specify a name for the employee. In this example, mac.id
would be 1.
No multiple inheritance
Some object-oriented languages allow multiple inheritance. That is, an object can inherit the properties and values from unrelated parent objects. JavaScript does not support multiple inheritance.
Inheritance of property values occurs at run time by JavaScript searching the prototype chain of an object to find a value. Because an object has a single associated prototype, JavaScript cannot dynamically inherit from more than one prototype chain.
In JavaScript, you can have a constructor function call more than one other constructor function within it. This gives the illusion of multiple inheritance. For example, consider the following statements:
function Hobbyist (hobby) { this.hobby = hobby || "scuba"; } function Engineer (name, projs, mach, hobby) { this.base1 = WorkerBee; this.base1(name, "engineering", projs); this.base2 = Hobbyist; this.base2(hobby); this.machine = mach || ""; } Engineer.prototype = new WorkerBee; var dennis = new Engineer("Doe, Dennis", ["collabra"], "hugo")
Further assume that the definition of WorkerBee
is as used earlier in this chapter. In this case, the dennis
object has these properties:
dennis.name == "Doe, Dennis" dennis.dept == "engineering" dennis.projects == ["collabra"] dennis.machine == "hugo" dennis.hobby == "scuba"
So dennis
does get the hobby
property from the Hobbyist
constructor. However, assume you then add a property to the Hobbyist
constructor's prototype:
Hobbyist.prototype.equipment = ["mask", "fins", "regulator", "bcd"]
The dennis
object does not inherit this new property.