Please note, this is a STATIC archive of website developer.mozilla.org from 03 Nov 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

CanvasRenderingContext2D.rect()

この記事はまだボランティアによって 日本語 に翻訳されていません。ぜひ MDN に参加して翻訳を手伝ってください!

The CanvasRenderingContext2D.rect() method of the Canvas 2D API creates a path for a rectangle at position (x, y) with a size that is determined by width and height. Those four points are connected by straight lines and the sub-path is marked as closed, so that you can fill or stroke this rectangle.

Syntax

void ctx.rect(x, y, width, height);

Parameters

x
The x axis of the coordinate for the rectangle starting point.
y
The y axis of the coordinate for the rectangle starting point.
width
The rectangle's width.
height
The rectangle's height.

Examples

Using the rect method

This is just a simple code snippet which uses the rect method to create a path. To actually draw that path onto the canvas, you can use the fill() or stroke() method. See also the fillRect() and strokeRect() methods, which can do this in one step.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.rect(10, 10, 100, 100);
ctx.fill();

Edit the code below and see your changes update live in the canvas:

Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.rect(10, 10, 100, 100);
ctx.fill();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

Specifications

Specification Status Comment
WHATWG HTML Living Standard
The definition of 'CanvasRenderingContext2D.rect' in that specification.
Living Standard  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)

See also

ドキュメントのタグと貢献者

 このページの貢献者: fscholz
 最終更新者: fscholz,