This translation is incomplete. Please help translate this article from English.
The Web Audio Editor is new in Firefox 32.
With the Web Audio API, developers create an audio context. Within that context they then construct a number of audio nodes, including:
- nodes providing the audio source, such as an oscillator or a data buffer source
- nodes performing transformations such as delay and gain
- nodes representing the destination of the audio stream, such as the speakers
Each node has zero or more AudioParam
properties that configure its operation. For example, the GainNode
has a single gain
property, while the OscillatorNode
has frequency
and detune
properties.
The developer connects the nodes in a graph, and the complete graph defines the behavior of the audio stream.
The Web Audio Editor examines an audio context constructed in the page and provides a visualization of its graph. This gives you a high-level view of its operation, and enables you to ensure that all the nodes are connected in the way you expect. You can then examine and edit the AudioParam
properties for each node in the graph. Some non-AudioParam
properties, like an OscillatorNode
's type
property, are displayed, and you can edit these as well.
This tool is still experimental. If you find bugs, we'd love it if you filed them in Bugzilla. If you have feedback or suggestions for new features, ffdevtools.uservoice.com or Twitter are great places to register them.
Opening the Web Audio Editor
The Web Audio Editor is not enabled by default in Firefox 32. To enable it, open the Developer Tool Settings and check "Web Audio". Now there should be an extra tab in the Toolbox toolbar labeled "Web Audio". Click the tab and load a page that constructs an audio context. Two good demos are:
- the Voice-change-O-Matic, which can apply various effects to the microphone input and also provides a visualisation of the result
- the Violent Theremin, which changes the pitch and volume of a sine wave as you move the mouse pointer
Visualizing the graph
The Web Audio Editor will now display the graph for the loaded audio context. Here's the graph for the Violent Theremin demo:
You can see that it uses three nodes: an OscillatorNode
as the source, a GainNode
to control the volume, and an AudioDestinationNode
as the destination.
Inspecting and modifying AudioNodes
If you click on a node, it's highlighted and you get a node inspector on the right hand side. This list the values of that node's AudioParam
properties. For example, here's what the OscillatorNode looks like:
With the Violent Theremin demo, the frequency parameter is modified as the user moves the mouse left and right, and you can see this reflected in the node inspector. However, the value isn't updated in real time: you have to click the node again to see the updated value.
If you click on a value in the node inspector you can modify it: press Enter or Tab and the new value takes effect immediately.