The MouseEvent.screenX
read-only property provides the horizontal coordinate of the mouse pointer in global (screen) coordinates.
Syntax
var pixelNumber = instanceOfMouseEvent.screenX
Return value
pixelNumber
is the offset from the left side of the screen in pixels.
Example
<html> <head> <title>screenX\screenY example</title> <script type="text/javascript"> function showCoords(evt){ alert( "screenX value: " + evt.screenX + "\n" + "screenY value: " + evt.screenY + "\n" ); } </script> </head> <body onmousedown="showCoords(event)"> <p>To display the mouse coordinates click anywhere on the page.</p> </body> </html>
When you trap events on the window, document, or other roomy elements, you can get the coordinates of that event (e.g., a click) and route it properly, as the following example demonstrates:
function checkClickMap(e) { if (e.screenX < 50) doRedButton(); if (50 <= e.screenX && e.screenX < 100) doYellowButton(); if (e.screenX >= 100) doRedButton(); }
Specifications
Specification | Status | Comment |
---|---|---|
Document Object Model (DOM) Level 3 Events Specification The definition of 'MouseEvent.screenX' in that specification. |
Working Draft | No change from Document Object Model (DOM) Level 2 Events Specification. |
Document Object Model (DOM) Level 2 Events Specification The definition of 'MouseEvent.sceenX' in that specification. |
Recommendation | Initial definition |
Browser compatibility
Feature | Firefox (Gecko) | Chrome | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | 6 | (Yes) | (Yes) |
Feature | Firefox Mobile (Gecko) | Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |