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Revision 925807 of WebGLTexture

  • Revision slug: Web/API/WebGLTexture
  • Revision title: WebGLTexture
  • Revision id: 925807
  • Created:
  • Creator: fscholz
  • Is current revision? No
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Revision Content

{{APIRef("WebGL")}}

The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.

Description

The WebGLTexture object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLTexture objects, the following methods of the {{domxref("WebGLRenderingContext")}} are useful:

  • {{domxref("WebGLRenderingContext.bindTexture()")}}
  • {{domxref("WebGLRenderingContext.createTexture()")}}
  • {{domxref("WebGLRenderingContext.deleteTexture()")}}
  • {{domxref("WebGLRenderingContext.isTexture()")}}

Examples

Creating a texture

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var buffer = gl.createTexture();

Specifications

Specification Status Comment
{{SpecName('WebGL', "#5.9", "WebGLTexture")}} {{Spec2('WebGL')}} Initial definition.

Browser compatibility

{{CompatibilityTable}}
Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support {{CompatChrome("9")}} {{CompatGeckoDesktop("2.0")}} {{CompatIE("11")}} {{CompatOpera("12")}} {{CompatSafari("5.1")}}
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support {{CompatUnknown}} 25 {{CompatVersionUnknown}} {{CompatUnknown}} 12 8.1

See also

  • {{domxref("WebGLRenderingContext.bindTexture()")}}
  • {{domxref("WebGLRenderingContext.createTexture()")}}
  • {{domxref("WebGLRenderingContext.deleteTexture()")}}
  • {{domxref("WebGLRenderingContext.isTexture()")}}
  • {{domxref("WebGLRenderingContext.compressedTexImage2D()")}}
  • {{domxref("WebGLRenderingContext.compressedTexSubImage2D()")}}
  • {{domxref("WebGLRenderingContext.copyTexImage2D()")}}
  • {{domxref("WebGLRenderingContext.copyTexSubImage2D()")}}
  • {{domxref("WebGLRenderingContext.generateMipmap()")}}
  • {{domxref("WebGLRenderingContext.getTexParameter()")}}
  • {{domxref("WebGLRenderingContext.texImage2D()")}}
  • {{domxref("WebGLRenderingContext.texSubImage2D()")}}
  • {{domxref("WebGLRenderingContext.texParameterf()")}}
  • {{domxref("WebGLRenderingContext.texParameteri()")}}

Revision Source

<div>{{APIRef("WebGL")}}</div>

<p>The <strong>WebGLTexture</strong> interface is part of the <a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> and represents an opaque texture object providing storage and state for texturing operations.</p>

<h2 id="Description">Description</h2>

<p>The <code>WebGLTexture</code> object does not define any methods or properties of its own and its content is not directly accessible. When working with <code>WebGLTexture</code> objects, the following methods of the {{domxref("WebGLRenderingContext")}} are useful:</p>

<ul>
 <li>{{domxref("WebGLRenderingContext.bindTexture()")}}</li>
 <li>{{domxref("WebGLRenderingContext.createTexture()")}}</li>
 <li>{{domxref("WebGLRenderingContext.deleteTexture()")}}</li>
 <li>{{domxref("WebGLRenderingContext.isTexture()")}}</li>
</ul>

<h2 id="Examples">Examples</h2>

<h3 id="Creating_a_buffer">Creating a texture</h3>

<pre class="brush: js">
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var buffer = gl.createTexture();
</pre>

<h2 id="Specifications">Specifications</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('WebGL', "#5.9", "WebGLTexture")}}</td>
   <td>{{Spec2('WebGL')}}</td>
   <td>Initial definition.</td>
  </tr>
 </tbody>
</table>

<h2 id="Browser_compatibility">Browser compatibility</h2>

<div>{{CompatibilityTable}}</div>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatChrome("9")}}</td>
   <td>{{CompatGeckoDesktop("2.0")}}</td>
   <td>{{CompatIE("11")}}</td>
   <td>{{CompatOpera("12")}}</td>
   <td>{{CompatSafari("5.1")}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>25</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>12</td>
   <td>8.1</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="See_also">See also</h2>

<ul>
 <li>{{domxref("WebGLRenderingContext.bindTexture()")}}</li>
 <li>{{domxref("WebGLRenderingContext.createTexture()")}}</li>
 <li>{{domxref("WebGLRenderingContext.deleteTexture()")}}</li>
 <li>{{domxref("WebGLRenderingContext.isTexture()")}}</li>
 <li>{{domxref("WebGLRenderingContext.compressedTexImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.compressedTexSubImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.copyTexImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.copyTexSubImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.generateMipmap()")}}</li>
 <li>{{domxref("WebGLRenderingContext.getTexParameter()")}}</li>
 <li>{{domxref("WebGLRenderingContext.texImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.texSubImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.texParameterf()")}}</li>
 <li>{{domxref("WebGLRenderingContext.texParameteri()")}}</li>
</ul>
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