This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The depthFar
property of the VRDisplay
interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.
Syntax
var mydepthFar = vrDisplayInstance.depthFar; vrDisplayInstance.depthFar = 7500.0;
Value
A double, representing the z-depth in meters; its initial value is 10000.0
.
Examples
TBD.
Specifications
Specification | Status | Comment |
---|---|---|
WebVR The definition of 'depthFar' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | No support | No support | No support |
Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|
Basic support | No support | (Yes) | No support | No support | No support | No support |
See also
- WebVR API homepage.
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.
Document Tags and Contributors
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chrisdavidmills
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