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VRDisplay.depthFar

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The depthFar property of the VRDisplay interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.

Syntax

var mydepthFar = vrDisplayInstance.depthFar;

vrDisplayInstance.depthFar = 7500.0;

Value

A double, representing the z-depth in meters; its initial value is 10000.0.

Examples

TBD.

Specifications

Specification Status Comment
WebVR
The definition of 'depthFar' in that specification.
Editor's Draft Initial definition

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support (Yes) (Yes) No support No support No support
Feature Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile Chrome for Android
Basic support No support (Yes) No support No support No support No support

See also

Document Tags and Contributors

 Contributors to this page: chrisdavidmills
 Last updated by: chrisdavidmills,