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Note: As of the August 29 2014 Web Audio API spec publication, this feature has been marked as deprecated, and is soon to be replaced by Audio Workers.
The bufferSize
property of the ScriptProcessorNode
interface returns an integer representing both the input and output buffer size, in sample-frames. Its value can be a power of 2 value in the range 256
–16384
.
Syntax
var audioCtx = new AudioContext(); var scriptNode = audioCtx.createScriptProcessor(4096, 1, 1); console.log(scriptNode.bufferSize);
Value
An integer.
Example
The following example shows basic usage of a ScriptProcessorNode
to take a track loaded via AudioContext.decodeAudioData
, process it, adding a bit of white noise to each audio sample of the input track (buffer) and play it through the AudioDestinationNode
. For each channel and each sample frame, the scriptNode.onaudioprocess
function takes the associated audioProcessingEvent
and uses it to loop through each channel of the input buffer, and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case.
Note: For a full working example, see our script-processor-node github repo (also view the source code.)
var myScript = document.querySelector('script'); var myPre = document.querySelector('pre'); var playButton = document.querySelector('button'); // Create AudioContext and buffer source var audioCtx = new AudioContext(); source = audioCtx.createBufferSource(); // Create a ScriptProcessorNode with a bufferSize of 4096 and a single input and output channel var scriptNode = audioCtx.createScriptProcessor(4096, 1, 1); console.log(scriptNode.bufferSize); // load in an audio track via XHR and decodeAudioData function getData() { request = new XMLHttpRequest(); request.open('GET', 'viper.ogg', true); request.responseType = 'arraybuffer'; request.onload = function() { var audioData = request.response; audioCtx.decodeAudioData(audioData, function(buffer) { myBuffer = buffer; source.buffer = myBuffer; }, function(e){"Error with decoding audio data" + e.err}); } request.send(); } // Give the node a function to process audio events scriptNode.onaudioprocess = function(audioProcessingEvent) { // The input buffer is the song we loaded earlier var inputBuffer = audioProcessingEvent.inputBuffer; // The output buffer contains the samples that will be modified and played var outputBuffer = audioProcessingEvent.outputBuffer; // Loop through the output channels (in this case there is only one) for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) { var inputData = inputBuffer.getChannelData(channel); var outputData = outputBuffer.getChannelData(channel); // Loop through the 4096 samples for (var sample = 0; sample < inputBuffer.length; sample++) { // make output equal to the same as the input outputData[sample] = inputData[sample]; // add noise to each output sample outputData[sample] += ((Math.random() * 2) - 1) * 0.2; } } } getData(); // wire up play button playButton.onclick = function() { source.connect(scriptNode); scriptNode.connect(audioCtx.destination); source.start(); } // When the buffer source stops playing, disconnect everything source.onended = function() { source.disconnect(scriptNode); scriptNode.disconnect(audioCtx.destination); }
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'bufferSize' in that specification. |
Working Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | 14 webkit | 23 | Not supported | 15 webkit 22 (unprefixed) |
6 webkit |
Feature | Android | Chrome | Firefox Mobile (Gecko) | Firefox OS | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | Not supported | 28 webkit | 25 | 1.2 | Not supported | Not supported | 6 webkit |