ICE (Interactive Connectivity Establishment) is a framework used by WebRTC (among other technologies) for connecting two peers to each other, regardless of network topology (usually for audio and/or video chat). This protocol lets two peers find and establish a connection with one another even though they may both be using Network Address Translator (NAT) to share a global IP address with other devices on their respective local networks.
The framework algorithm looks for the lowest-latency path for connecting the two peers, trying these options in order:
- Direct UDP connection (In this case—and only this case—a STUN server is used to find out the network-facing address of a peer
- Direct TCP connection, via the HTTP port
- Direct TCP connection, via the HTTPS port
- Indirect connection via a relay/TURN server (if a direct connection fails, e.g. if one peer is behind a firewall that blocks NAT traversal)
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General knowledge
- WebRTC, the principal web-related protocol which uses ICE
- WebRTC protocols
Technical reference
- RFC 5245, the IETF specification for ICE
RTCIceCandidate
, the interface representing a ICE candidate