The documentation that comes with GCLI has a section on writing commands. The documentation that follows describes the GCLI support provided in Firefox.
Types
Out of the box Firefox supports:
- The obvious GCLI basic types:
string
,number
,boolean
,date
, setting
,settingValue
: i.e. prefs (settingValue is string, number, or boolean depending on the underlying type of the setting)node
: A single node on the page referenced by CSS expressionresource
: A CSS or JavaScript file in the page
We're also working on file types, but they're currently incomplete. For now you should use string
.
Further Documentation
The GCLI project contains several pages of relevant documentation:
Access to Firefox
When a command is executed, it is passed 2 parameters, args
and context
. These are both explained in the GCLI documentation. Firefox provides an environment which contains the following:
chromeDocument
,chromeWindow
: Allows access to the browser environmentdocument,window
: Allows access to the current web pagetarget
: Access to the target object for the current web page
So for example:
gcli.addItems([{ name: 'closebrowserwindow', runAt: 'client', exec: function(args, context) { context.environment.chromeWindow.close(); } }]);
Or:
gcli.addItems([{ name: 'countdivs', exec: function(args, context) { return context.environment.document.querySelectorAll('div').length; } }]);
Note: In order to access the chrome environment (e.g. context.environment.chromeWindow), you need to set runAt: 'client' (see for example: paintflashing.js from the built-in commands).
Internationalization / Localization
The way GCLI does localization (for the web) doesn't work with commands that are shipped with Firefox.
To add a command that will only ever be used embedded in Firefox, this is the way to go. Your strings should be stored in browser/locales/en-US/chrome/browser/devtools/gclicommands.properties
,
And you should access them using gcli.lookup(...)
or gcli.lookupFormat()
.
For examples of existing commands, take a look in browser/devtools/webconsole/GcliCommands.jsm
, which contains most of the
current GCLI commands. If you will be adding a number of new commands, then consider starting a new JSM.
Your command will then look something like this:
gcli.addItems([{ name: 'greet', description: gcli.lookup("greetDesc") ... }]);
Unit Tests
The command line comes with a framework to make it easy to write tests.
Your test() method will look something like this:
function test() { DeveloperToolbarTest.test(TEST_URI, function(browser, tab) { testThis(browser, tab); testThat(browser, tab); finish(); }); }
There are 2 functions to help you testing - checkInputStatus()
which checks to see that the command line can understand input properly and know what's allowed and disallowed, and exec()
which checks that commands have the correct operation when executed.
checkInputStatus
All calls to checkInputStatus()
need an input string in the typed
property, and optionally a cursor
property to specify where the cursor is when the checks are made. It will be common to leave this out, in which case the cursor is assumed to be at the end of the command line.
DeveloperToolbarTest.checkInputStatus({ typed: "echo hi", // checks go here });
There are 3 states that are important to the command line:
VALID
: Obvious - this is ok and ready to goINCOMPLETE
: This is not valid, but it's possible to make it valid just continuing to add charactersERROR
: This is wrong, and no amount of adding characters will help
The distinction between INCOMPLETE
and ERROR
is obvious when you consider the command 'cat README.TX
' - assuming that the file to be displayed is README.TXT
, as it stands it's not right, but we shoudn't be marking it as an error either.
These states apply to individual characters (and decide the underline state) and to the command line as a whole, which is generally the worst of these statuses, plus other checks.
There are 5 checks that can be made by checkInputStatus()
:
status
: One of the strings "VALID", "ERROR", "INCOMPLETE"emptyParameters
: And array containing the parameters that still need typingdirectTabText
: What will be added to the command line when TAB is pressed if the completion is a simple extension of what is there alreadyarrowTabText
: As above for when the completion text isn't an extension of what's there - e.g. for fuzzy matchingmarkup
: One char for char on the input being the first letter of the status of that char. e.g. "VVVIIIEEE"
For example:
DeveloperToolbarTest.checkInputStatus({ typed: "edit c", markup: "VVVVVI", status: "ERROR", directTabText: "ss#style2", emptyParameters: [ " [line]" ], });
exec
The exec()
test is similar to checkInputStatus()
except that it's more about checking the output and effect of running the command. The typed
property is the same, however the checks are different:
args
: an object that matches the args object passed to execoutputMatch
: A RegExp or Array of Regexps which should all match the textual content of the outputblankOutput
: true if the command should produce no outputcompleted
: false if the command should execute asynchronously
First example:
DeveloperToolbarTest.exec({ typed: "console close", args: {}, blankOutput: true, }); ok(!(hud.hudId in imported.HUDService.hudReferences), "console closed");
Second Example:
DeveloperToolbarTest.exec({ typed: "pref set devtools.editor.tabsize 9", args: { setting: imports.settings.getSetting("devtools.editor.tabsize"), value: 9 }, completed: true, outputMatch: [ /void your warranty/, /I promise/ ], });
More Info
Some additional links which could be useful:
- The test harness itself, which could be useful to see how the tests are run
- Examples of existing tests