我们的志愿者还没有将这篇文章翻译为 中文 (简体)。加入我们帮助完成翻译!
This method is obsolete, and has been renamed to AudioContext.createScriptProcessor. See also ScriptProcessorNode.
Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
The AudioContext.createJavaScriptNode()
method creates a JavaScriptNode
which is used for directly manipulating audio data with JavaScript.
Important: This method is obsolete, and has been renamed to AudioContext.createScriptProcessor. See also ScriptProcessorNode.
Syntax
AudioContext.createJavaScriptNode(bufferSize, numInputChannels, numOutputChannels)
Parameters
bufferSize
- The buffer size must be in units of sample frames, i.e., one of: 256, 512, 1024, 2048, 4096, 8192, or 16384. It controls the frequency of callbacks asking for a buffer refill. Smaller sizes allow for lower latency and higher for better overall quality.
numInputChannels
- The number of input channels in the audio stream.
numOutputChannels
- The number of output channels in the audio stream.
Example
The following script illustrates the use of createJavaScriptNode()
:
SineWave = function(context) { var that = this; this.x = 0; // Initial sample number this.context = context; this.node = context.createJavaScriptNode(1024, 1, 1); this.node.onaudioprocess = function(e) { that.process(e) }; } SineWave.prototype.process = function(e) { var data = e.outputBuffer.getChannelData(0); for (var i = 0; i < data.length; ++i) { data[i] = Math.sin(this.x++); } } SineWave.prototype.play = function() { this.node.connect(this.context.destination); } SineWave.prototype.pause = function() { this.node.disconnect(); }