编译并执行一个脚本。
语法
JSBool JS_EvaluateScript(JSContext *cx, JSObject *obj, const char *src, uintN length, const char *filename, uintN lineno, jsval *rval); JSBool JS_EvaluateUCScript(JSContext *cx, JSObject *obj, const jschar *src, uintN length, const char *filename, uintN lineno, jsval *rval);
名称 | 数据类型 | 描述 |
---|---|---|
cx |
JSContext * |
脚本运行的上下文. Requires request. In a JS_THREADSAFE build, the caller must be in a request on this JSContext . |
obj |
JSObject * |
The scope in which to execute the script. This parameter is documented in detail at JS_ExecuteScript . |
src |
const char * or const jschar * |
包含要编译和执行的脚本的字符串. |
length |
uintN |
src的长度 , in characters. |
filename |
const char * |
Name of file or URL containing the script. Used to report filename or URL in error messages. |
lineno |
uintN |
Line number. Used to report the offending line in the file or URL if an error occurs. |
rval |
jsval * |
Out parameter. On success, *rval receives the value of the last-executed expression statement processed in the script. |
描述
JS_EvaluateScript
compiles and executes a script in the specified scope, obj
. On successful completion, rval
is a pointer to a variable that holds the value from the last executed expression statement processed in the script. JS_EvaluateUCScript
is the Unicode version of the function.
src
is the string containing the text of the script. length
indicates the size of the text version of the script in characters.
filename
is the name of the file (or URL) containing the script. This information is used in messages if an error occurs during compilation. Similarly, lineno
is used to report the line number of the script or file where an error occurred during compilation.
If a script compiles and executes successfully, *rval
receives the value from the last-executed expression statement in the script, and JS_EvaluateScript
or JS_EvaluateUCScript
returns JS_TRUE
. Otherwise it returns JS_FALSE
and the value left in *rval
is undefined.
See Also
MXR ID Search for JS_EvaluateScript
MXR ID Search for JS_EvaluateUCScript
JS_CompileFile, JS_CompileScript, JS_DecompileScript, JS_DestroyScript, JS_EvaluateScriptForPrincipals