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Repeatedly calls a function or executes a code snippet, with a fixed time delay between each call. Returns an intervalID
.
Syntax
var intervalID = window.setInterval(func, delay[, param1, param2, ...]); var intervalID = window.setInterval(code, delay);
Parameters
func
- A
function
to be executed everydelay
milliseconds. code
- An optional syntax allows you to include a string instead of a function, which is compiled and executed every
delay
milliseconds. This syntax is not recommended for the same reasons that make usingeval()
a security risk. delay
- The time, in milliseconds (thousandths of a second), the timer should delay in between executions of the specified function or code. If this parameter is less than 10, a value of 10 is used. Note that the actual delay may be longer; see "Reasons for delays longer than specified" in WindowTimers.setTimeout() for examples.
param1, ..., paramN
Optional- Additional parameters which are passed through to the function specified by func once the timer expires.
Passing additional parameters to the function in the first syntax does not work in Internet Explorer 9 and below. If you want to enable this functionality on that browser, you must use a polyfill (see the Callback arguments section).
Return value
The returned timeoutID
is a numeric, non-zero value which identifies the timer created by the call to setInterval()
; this value can be passed to Window.clearInterval()
to cancel the timeout.
It may be helpful to be aware that setInterval()
and setTimeout()
share the same pool of IDs, and that clearInterval()
and clearTimeout()
can technically be used interchangeably. For clarity, however, you should try to always match them to avoid confusion when maintaining your code.
delay
parameter is converted to a signed 32-bit integer. This effectively limits delay
to 2147483647ms, since it's specified as a signed integer in the IDL.Examples
Example 1: Basic syntax
The following example demonstrates the basic syntax of the function.
var intervalID = window.setInterval(myCallback, 500); function myCallback() { // Your code here }
Example 2: Alternating two colors
The following example calls the flashtext()
function once a second until the Stop button is pressed.
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>setInterval/clearInterval example</title> <script> var nIntervId; function changeColor() { nIntervId = setInterval(flashText, 1000); } function flashText() { var oElem = document.getElementById("my_box"); oElem.style.color = oElem.style.color == "red" ? "blue" : "red"; } function stopTextColor() { clearInterval(nIntervId); } </script> </head> <body onload="changeColor();"> <div id="my_box"> <p>Hello World</p> </div> <button onclick="stopTextColor();">Stop</button> </body> </html>
Example 3: Typewriter simulation
The following example simulates typewriter by first clearing and then slowly typing content into the NodeList
that matches a specified group of selectors.
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>JavaScript Typewriter - MDN Example</title> <script> function Typewriter (sSelector, nRate) { function clean () { clearInterval(nIntervId); bTyping = false; bStart = true; oCurrent = null; aSheets.length = nIdx = 0; } function scroll (oSheet, nPos, bEraseAndStop) { if (!oSheet.hasOwnProperty("parts") || aMap.length < nPos) { return true; } var oRel, bExit = false; if (aMap.length === nPos) { aMap.push(0); } while (aMap[nPos] < oSheet.parts.length) { oRel = oSheet.parts[aMap[nPos]]; scroll(oRel, nPos + 1, bEraseAndStop) ? aMap[nPos]++ : bExit = true; if (bEraseAndStop && (oRel.ref.nodeType - 1 | 1) === 3 && oRel.ref.nodeValue) { bExit = true; oCurrent = oRel.ref; sPart = oCurrent.nodeValue; oCurrent.nodeValue = ""; } oSheet.ref.appendChild(oRel.ref); if (bExit) { return false; } } aMap.length--; return true; } function typewrite () { if (sPart.length === 0 && scroll(aSheets[nIdx], 0, true) && nIdx++ === aSheets.length - 1) { clean(); return; } oCurrent.nodeValue += sPart.charAt(0); sPart = sPart.slice(1); } function Sheet (oNode) { this.ref = oNode; if (!oNode.hasChildNodes()) { return; } this.parts = Array.prototype.slice.call(oNode.childNodes); for (var nChild = 0; nChild < this.parts.length; nChild++) { oNode.removeChild(this.parts[nChild]); this.parts[nChild] = new Sheet(this.parts[nChild]); } } var nIntervId, oCurrent = null, bTyping = false, bStart = true, nIdx = 0, sPart = "", aSheets = [], aMap = []; this.rate = nRate || 100; this.play = function () { if (bTyping) { return; } if (bStart) { var aItems = document.querySelectorAll(sSelector); if (aItems.length === 0) { return; } for (var nItem = 0; nItem < aItems.length; nItem++) { aSheets.push(new Sheet(aItems[nItem])); /* Uncomment the following line if you have previously hidden your elements via CSS: */ // aItems[nItem].style.visibility = "visible"; } bStart = false; } nIntervId = setInterval(typewrite, this.rate); bTyping = true; }; this.pause = function () { clearInterval(nIntervId); bTyping = false; }; this.terminate = function () { oCurrent.nodeValue += sPart; sPart = ""; for (nIdx; nIdx < aSheets.length; scroll(aSheets[nIdx++], 0, false)); clean(); }; } /* usage: */ var oTWExample1 = new Typewriter(/* elements: */ "#article, h1, #info, #copyleft", /* frame rate (optional): */ 15); /* default frame rate is 100: */ var oTWExample2 = new Typewriter("#controls"); /* you can also change the frame rate value modifying the "rate" property; for example: */ // oTWExample2.rate = 150; onload = function () { oTWExample1.play(); oTWExample2.play(); }; </script> <style type="text/css"> span.intLink, a, a:visited { cursor: pointer; color: #000000; text-decoration: underline; } #info { width: 180px; height: 150px; float: right; background-color: #eeeeff; padding: 4px; overflow: auto; font-size: 12px; margin: 4px; border-radius: 5px; /* visibility: hidden; */ } </style> </head> <body> <p id="copyleft" style="font-style: italic; font-size: 12px; text-align: center;">CopyLeft 2012 by <a href="https://developer.mozilla.org/" target="_blank">Mozilla Developer Network</a></p> <p id="controls" style="text-align: center;">[ <span class="intLink" onclick="oTWExample1.play();">Play</span> | <span class="intLink" onclick="oTWExample1.pause();">Pause</span> | <span class="intLink" onclick="oTWExample1.terminate();">Terminate</span> ]</p> <div id="info"> Vivamus blandit massa ut metus mattis in fringilla lectus imperdiet. Proin ac ante a felis ornare vehicula. Fusce pellentesque lacus vitae eros convallis ut mollis magna pellentesque. Pellentesque placerat enim at lacus ultricies vitae facilisis nisi fringilla. In tincidunt tincidunt tincidunt. </div> <h1>JavaScript Typewriter</h1> <div id="article"> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ultrices dolor ac dolor imperdiet ullamcorper. Suspendisse quam libero, luctus auctor mollis sed, malesuada condimentum magna. Quisque in ante tellus, in placerat est. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Donec a mi magna, quis mattis dolor. Etiam sit amet ligula quis urna auctor imperdiet nec faucibus ante. Mauris vel consectetur dolor. Nunc eget elit eget velit pulvinar fringilla consectetur aliquam purus. Curabitur convallis, justo posuere porta egestas, velit erat ornare tortor, non viverra justo diam eget arcu. Phasellus adipiscing fermentum nibh ac commodo. Nam turpis nunc, suscipit a hendrerit vitae, volutpat non ipsum.</p> <form> <p>Phasellus ac nisl lorem: <input type="text" /><br /> <textarea style="width: 400px; height: 200px;">Nullam commodo suscipit lacus non aliquet. Phasellus ac nisl lorem, sed facilisis ligula. Nam cursus lobortis placerat. Sed dui nisi, elementum eu sodales ac, placerat sit amet mauris. Pellentesque dapibus tellus ut ipsum aliquam eu auctor dui vehicula. Quisque ultrices laoreet erat, at ultrices tortor sodales non. Sed venenatis luctus magna, ultricies ultricies nunc fringilla eget. Praesent scelerisque urna vitae nibh tristique varius consequat neque luctus. Integer ornare, erat a porta tempus, velit justo fermentum elit, a fermentum metus nisi eu ipsum. Vivamus eget augue vel dui viverra adipiscing congue ut massa. Praesent vitae eros erat, pulvinar laoreet magna. Maecenas vestibulum mollis nunc in posuere. Pellentesque sit amet metus a turpis lobortis tempor eu vel tortor. Cras sodales eleifend interdum.</textarea></p> <p><input type="submit" value="Send" /> </form> <p>Duis lobortis sapien quis nisl luctus porttitor. In tempor semper libero, eu tincidunt dolor eleifend sit amet. Ut nec velit in dolor tincidunt rhoncus non non diam. Morbi auctor ornare orci, non euismod felis gravida nec. Curabitur elementum nisi a eros rutrum nec blandit diam placerat. Aenean tincidunt risus ut nisi consectetur cursus. Ut vitae quam elit. Donec dignissim est in quam tempor consequat. Aliquam aliquam diam non felis convallis suscipit. Nulla facilisi. Donec lacus risus, dignissim et fringilla et, egestas vel eros. Duis malesuada accumsan dui, at fringilla mauris bibStartum quis. Cras adipiscing ultricies fermentum. Praesent bibStartum condimentum feugiat.</p> <p>Nam faucibus, ligula eu fringilla pulvinar, lectus tellus iaculis nunc, vitae scelerisque metus leo non metus. Proin mattis lobortis lobortis. Quisque accumsan faucibus erat, vel varius tortor ultricies ac. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed nec libero nunc. Nullam tortor nunc, elementum a consectetur et, ultrices eu orci. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque a nisl eu sem vehicula egestas.</p> </div> </body> </html>
View this demo in action. See also: clearInterval()
.
Callback arguments
As previously discussed, Internet Explorer versions 9 and below do not support the passing of arguments to the callback function in either setTimeout()
or setInterval()
. The following IE-specific code demonstrates a method for overcoming this limitation. To use, simply add the following code to the top of your script.
/*\ |*| |*| IE-specific polyfill that enables the passage of arbitrary arguments to the |*| callback functions of javascript timers (HTML5 standard syntax). |*| |*| https://developer.mozilla.org/en-US/docs/Web/API/window.setInterval |*| |*| Syntax: |*| var timeoutID = window.setTimeout(func, delay[, param1, param2, ...]); |*| var timeoutID = window.setTimeout(code, delay); |*| var intervalID = window.setInterval(func, delay[, param1, param2, ...]); |*| var intervalID = window.setInterval(code, delay); |*| \*/ if (document.all && !window.setTimeout.isPolyfill) { var __nativeST__ = window.setTimeout; window.setTimeout = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var aArgs = Array.prototype.slice.call(arguments, 2); return __nativeST__(vCallback instanceof Function ? function () { vCallback.apply(null, aArgs); } : vCallback, nDelay); }; window.setTimeout.isPolyfill = true; } if (document.all && !window.setInterval.isPolyfill) { var __nativeSI__ = window.setInterval; window.setInterval = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var aArgs = Array.prototype.slice.call(arguments, 2); return __nativeSI__(vCallback instanceof Function ? function () { vCallback.apply(null, aArgs); } : vCallback, nDelay); }; window.setInterval.isPolyfill = true; }
Another possibility is to use an anonymous function to call your callback, although this solution is a bit more expensive. Example:
var intervalID = setInterval(function() { myFunc("one", "two", "three"); }, 1000);
Another possibility is to use function's bind. Example:
var intervalID = setInterval(function(arg1) {}.bind(undefined, 10), 1000);
Inactive tabs
Requires Gecko 5.0(Firefox 5.0 / Thunderbird 5.0 / SeaMonkey 2.2)Starting in Gecko 5.0 (Firefox 5.0 / Thunderbird 5.0 / SeaMonkey 2.2), intervals are clamped to fire no more often than once per second in inactive tabs.
The "this
" problem
When you pass a method to setInterval()
or any other function, it is invoked with the wrong this
value. This problem is explained in detail in the JavaScript reference.
Explanation
Code executed by setInterval()
runs in a separate execution context than the function from which it was called. As a consequence, the this
keyword for the called function is set to the window
(or global
) object, it is not the same as the this
value for the function that called setTimeout
. See the following example (which uses setTimeout()
instead of setInterval()
– the problem, in fact, is the same for both timers):
myArray = ["zero", "one", "two"]; myArray.myMethod = function (sProperty) { alert(arguments.length > 0 ? this[sProperty] : this); }; myArray.myMethod(); // prints "zero,one,two" myArray.myMethod(1); // prints "one" setTimeout(myArray.myMethod, 1000); // prints "[object Window]" after 1 second setTimeout(myArray.myMethod, 1500, "1"); // prints "undefined" after 1,5 seconds // let's try to pass the 'this' object setTimeout.call(myArray, myArray.myMethod, 2000); // error: "NS_ERROR_XPC_BAD_OP_ON_WN_PROTO: Illegal operation on WrappedNative prototype object" setTimeout.call(myArray, myArray.myMethod, 2500, 2); // same error
As you can see there are no ways to pass the this
object to the callback function.
A possible solution
A possible way to solve the "this
" problem is to replace the two native setTimeout()
or setInterval()
global functions with two non-native ones that enable their invocation through the Function.prototype.call
method. The following example shows a possible replacement:
// Enable the passage of the 'this' object through the JavaScript timers var __nativeST__ = window.setTimeout, __nativeSI__ = window.setInterval; window.setTimeout = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var oThis = this, aArgs = Array.prototype.slice.call(arguments, 2); return __nativeST__(vCallback instanceof Function ? function () { vCallback.apply(oThis, aArgs); } : vCallback, nDelay); }; window.setInterval = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var oThis = this, aArgs = Array.prototype.slice.call(arguments, 2); return __nativeSI__(vCallback instanceof Function ? function () { vCallback.apply(oThis, aArgs); } : vCallback, nDelay); };
New feature test:
myArray = ["zero", "one", "two"]; myArray.myMethod = function (sProperty) { alert(arguments.length > 0 ? this[sProperty] : this); }; setTimeout(alert, 1500, "Hello world!"); // the standard use of setTimeout and setInterval is preserved, but... setTimeout.call(myArray, myArray.myMethod, 2000); // prints "zero,one,two" after 2 seconds setTimeout.call(myArray, myArray.myMethod, 2500, 2); // prints "two" after 2,5 seconds
Another, more complex, solution for the this
problem is the following framework.
Function.prototype.bind()
method, which lets you specify the value that should be used as this
for all calls to a given function. This lets you easily bypass problems where it's unclear what this will be, depending on the context from which your function was called.MiniDaemon - A framework for managing timers
In pages requiring many timers, it can often be difficult to keep track of all of the running timer events. One approach to solving this problem is to store information about the state of a timer in an object. Following is a minimal example of such an abstraction. The constructor architecture explicitly avoids the use of closures. It also offers an alternative way to pass the this
object to the callback function (see The "this" problem for details).
Daemon
) see JavaScript Daemons Management. This more complex version is nothing but a big and scalable collection of methods for the Daemon
constructor. However, the Daemon
constructor itself is nothing but a clone of MiniDaemon
with an added support for init and onstart functions declarable during the instantiation of the daemon
. So the MiniDaemon
framework remains the recommended way for simple animations, because Daemon
without its collection of methods is essentially a clone of it.minidaemon.js
/*\ |*| |*| :: MiniDaemon :: |*| |*| Revision #2 - September 26, 2014 |*| |*| https://developer.mozilla.org/en-US/docs/Web/API/window.setInterval |*| https://developer.mozilla.org/User:fusionchess |*| |*| This framework is released under the GNU Lesser General Public License, version 3 or later. |*| https://www.gnu.org/licenses/lgpl-3.0.html |*| \*/ function MiniDaemon (oOwner, fTask, nRate, nLen) { if (!(this && this instanceof MiniDaemon)) { return; } if (arguments.length < 2) { throw new TypeError("MiniDaemon - not enough arguments"); } if (oOwner) { this.owner = oOwner; } this.task = fTask; if (isFinite(nRate) && nRate > 0) { this.rate = Math.floor(nRate); } if (nLen > 0) { this.length = Math.floor(nLen); } } MiniDaemon.prototype.owner = null; MiniDaemon.prototype.task = null; MiniDaemon.prototype.rate = 100; MiniDaemon.prototype.length = Infinity; /* These properties should be read-only */ MiniDaemon.prototype.SESSION = -1; MiniDaemon.prototype.INDEX = 0; MiniDaemon.prototype.PAUSED = true; MiniDaemon.prototype.BACKW = true; /* Global methods */ MiniDaemon.forceCall = function (oDmn) { oDmn.INDEX += oDmn.BACKW ? -1 : 1; if (oDmn.task.call(oDmn.owner, oDmn.INDEX, oDmn.length, oDmn.BACKW) === false || oDmn.isAtEnd()) { oDmn.pause(); return false; } return true; }; /* Instances methods */ MiniDaemon.prototype.isAtEnd = function () { return this.BACKW ? isFinite(this.length) && this.INDEX < 1 : this.INDEX + 1 > this.length; }; MiniDaemon.prototype.synchronize = function () { if (this.PAUSED) { return; } clearInterval(this.SESSION); this.SESSION = setInterval(MiniDaemon.forceCall, this.rate, this); }; MiniDaemon.prototype.pause = function () { clearInterval(this.SESSION); this.PAUSED = true; }; MiniDaemon.prototype.start = function (bReverse) { var bBackw = Boolean(bReverse); if (this.BACKW === bBackw && (this.isAtEnd() || !this.PAUSED)) { return; } this.BACKW = bBackw; this.PAUSED = false; this.synchronize(); };
Syntax
var myDaemon = new MiniDaemon(thisObject, callback[
, rate
[, length]]);
Description
Returns a JavaScript Object
containing all information needed by an animation (like the this
object, the callback function, the length, the frame-rate).
Parameters
thisObject
- The
this
object on which the callback function is called. It can be anobject
ornull
. callback
- The function that is repeatedly invoked . It is called with three parameters: index (the iterative index of each invocation), length (the number of total invocations assigned to the daemon - finite or
Infinity
) and backwards (a boolean expressing whether the index is increasing or decreasing). It is something like callback.call(thisObject, index, length, backwards). If the callback function returns afalse
value the daemon is paused. rate (optional)
- The time lapse (in number of milliseconds) between each invocation. The default value is 100.
length (optional)
- The total number of invocations. It can be a positive integer or
Infinity
. The default value isInfinity
.
MiniDaemon
instances properties
myDaemon.owner
- The
this
object on which is executed the daemon (read/write). It can be anobject
ornull
. myDaemon.task
- The function that is repeatedly invoked (read/write). It is called with three arguments: index (the iterative index of each invocation), length (the number of total invocations assigned to the daemon - finite or
Infinity
) and backwards (a boolean expressing whether the index is decreasing or not) – see above. If themyDaemon.task
function returns afalse
value the daemon is paused. myDaemon.rate
- The time lapse (in number of milliseconds) between each invocation (read/write).
myDaemon.length
- The total number of invocations. It can be a positive integer or
Infinity
(read/write).
MiniDaemon
instances methods
myDaemon.isAtEnd()
- Returns a boolean expressing whether the daemon is at the start/end position or not.
myDaemon.synchronize()
- Synchronize the timer of a started daemon with the time of its invocation.
myDaemon.pause()
- Pauses the daemon.
myDaemon.start([reverse])
- Starts the daemon forward (index of each invocation increasing) or backwards (index decreasing).
MiniDaemon
global object methods
MiniDaemon.forceCall(minidaemon)
- Forces a single callback to the
minidaemon.task
function regardless of the fact that the end has been reached or not. In any case the internalINDEX
property is increased/decreased (depending on the actual direction of the process).
Example usage
Your HTML page:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>MiniDaemin Example - MDN</title> <script type="text/javascript" src="minidaemon.js"></script> <style type="text/css"> #sample_div { visibility: hidden; } </style> </head> <body> <p> <input type="button" onclick="fadeInOut.start(false /* optional */);" value="fade in" /> <input type="button" onclick="fadeInOut.start(true);" value="fade out"> <input type="button" onclick="fadeInOut.pause();" value="pause" /> </p> <div id="sample_div">Some text here</div> <script type="text/javascript"> function opacity (nIndex, nLength, bBackwards) { this.style.opacity = nIndex / nLength; if (bBackwards ? nIndex === 0 : nIndex === 1) { this.style.visibility = bBackwards ? "hidden" : "visible"; } } var fadeInOut = new MiniDaemon(document.getElementById("sample_div"), opacity, 300, 8); </script> </body> </html>
Notes
The setInterval()
function is commonly used to set a delay for functions that are executed again and again, such as animations.
You can cancel the interval using window.clearInterval()
.
If you wish to have your function called once after the specified delay, use window.setTimeout()
.
Ensure that execution duration is shorter than interval frequency
If there is a possibility that your logic could take longer to execute than the interval time, it is recommended that you recursively call a named function using window.setTimeout
. For example, if using setInterval
to poll a remote server every 5 seconds, network latency, an unresponsive server, and a host of other issues could prevent the request from completing in its allotted time. As such, you may find yourself with queued up XHR requests that won't necessarily return in order.
In these cases, a recursive setTimeout()
pattern is preferred:
(function loop(){ setTimeout(function() { // Your logic here loop(); }, delay); })();
In the above snippet, a named function loop()
is declared and is immediately executed. loop()
is recursively called inside setTimeout()
after the logic has completed executing. While this pattern does not guarantee execution on a fixed interval, it does guarantee that the previous interval has completed before recursing.
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'WindowTimers.setInterval()' in that specification. |
Living Standard | Initial definition (DOM Level 0) |
Browser compatibility
Feature | Chrome | Firefox (Gecko)[2] | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 1.0 | 1.0 (1.7 or earlier) | 4.0 | 4.0 | 1.0 |
Supports parameters for callback[1] | (Yes) | (Yes) | 10.0 | (Yes) | ? |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | 1.0 | 1.0 | 1.0 (1) | 6.0 | 6.0 | 1.0 |
Supports parameters for callback[1] | ? | ? | ? | ? | ? | ? |
[1] Whether it supports the optional parameters when in its first form or not.
[2] Prior to Firefox 13, Firefox passed an extra parameter to the callback, indicating the "actual lateness" of the timeout in milliseconds. This non-standard parameter is no longer provided starting in Firefox 13. It is not recommended that XPCOM-based Firefox extensions use setInterval(), as the extension update code can cause the Window
object to be updated, losing timers. You should instead use nsITimer
in XPCOM extensions