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With most of the gory details of OOJS now explained, this article shows how to create "child" object classes (constructors) that inherit features from their "parent" classes. In addition, we present some advice on when and where you might use OOJS.
Prerequisites: | Basic computer literacy, a basic understanding of HTML and CSS, familiarity with JavaScript basics (see First steps and Building blocks) and OOJS basics (see Introduction to objects). |
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Objective: | To understand how it is possible to implement inheritance in JavaScript. |
Prototypal inheritance
So far we have seen some inheritance in action — we have seen how prototype chains work, and how members are inherited going up a chain. But mostly this has involved built-in browser functions. How do we create an object in JavaScript that inherits from another object?
As mentioned earlier in the course, some people think JavaScript is not a true object-oriented language. In "classic OO" languages, you tend to define class objects of some kind, and you can then simply define which classes inherit from which other classes (see C++ inheritance for some simple examples). JavaScript uses a different system — "inheriting" objects do not have functionality copied over to them, instead the functionality they inherit is linked to via the prototype chain (often referred to as prototypal inheritance).
Let's explore how to do this with a concrete example.
Getting started
First of all, make yourself a local copy of our oojs-class-inheritance-start.html file (see it running live also). Inside here you'll find the same Person()
constructor example that we've been using all the way through the module, with a slightly difference — we've defined only the properties inside the constructor:
function Person(first, last, age, gender, interests) { this.name = { first, last }; this.age = age; this.gender = gender; this.interests = interests; };
The methods are all defined on the constructor's prototype, for example:
Person.prototype.greeting = function() { alert('Hi! I\'m ' + this.name.first + '.'); };
Say we wanted to create a Teacher
class, like the one we described in our initial object-oriented definition, which inherits all the members from Person
, but also includes:
- A new property,
subject
— this will contain the subject the teacher teaches. - An updated
greeting()
method, which sounds a bit more formal than the standardgreeting()
method — more suitable for a teacher addressing some students at school.
Defining a Teacher() constructor function
The first thing we need to do is create a Teacher()
constructor — add the following below the existing code:
function Teacher(first, last, age, gender, interests, subject) { Person.call(this, first, last, age, gender, interests); this.subject = subject; }
This looks similar to the Person constructor in many ways, but there is something strange here that we've not seen before — the call()
function. This function basically allows you to call a function defined somewhere else, but in the current context. The first parameter specifies the value of this
that you want to use when running the function, and the other parameters specify the parameters that the function should have passed to it when it runs.
Note: In this case we specify the inherited properties when we create a new object instance, but note that you'll need to specify them as parameters in the constructor even if the instance doesn't require them to be specified as parameters (Maybe you've got a property that's set to a random value when the object is created, for example.)
So in this case we are effectively running the Person()
constructor function (see above) inside the Teacher()
constructor function, resulting in the same properties being defined inside Teacher()
, but using the values of the parameters passed to Teacher()
, not Person()
(we are using simply this
as the value of this
passed to call()
, meaning that this
will be the Teacher()
function).
The last line inside the constructor simply defines the new subject
property that teachers are going to have, which generic people don't have.
As a note, we could have simply done this:
function Teacher(first, last, age, gender, interests, subject) { this.name = { first, last }; this.age = age; this.gender = gender; this.interests = interests; this.subject = subject; }
But this is just redefining the properties anew, not inheriting them from Person()
, so it defeats the point of what we are trying to do. It also takes more lines of code.
Setting Teacher()'s prototype and constructor reference
All is good so far, but we have a problem. We have defined a new constructor, and it has an empty prototype
property by default. We need to get Teacher()
to inherit the methods defined on Person()
's prototype. So how do we do that?
- Add the following line below your previous addition:
Teacher.prototype = Object.create(Person.prototype);
Here our friendcreate()
comes to the rescue again — in this case we are using it to create a newprototype
property value (which is itself an object that contains properties and methods) with a prototype equal toPerson.prototype
, and set that to be the value ofTeacher.prototype
. This means thatTeacher.prototype
will now inherit all the methods available onPerson.prototype
. - We need to do one more thing before we move on — the
Teacher()
prototype
's constructor property is currently set asPerson()
, because of the way we inherited from it (this Stack Overflow post has more information on why) — try saving your code, loading the page in a browser, and entering this into the JavaScript console to verify:Teacher.prototype.constructor
- This can become a problem, so we need to set this right — you can do so by going back to your source code and adding the following line at the bottom:
Teacher.prototype.constructor = Teacher;
- Now if you save and refresh, entering
Teacher.prototype.constructor
should returnTeacher()
, as desired.
Giving Teacher() a new greeting() function
To finish off our code, we need to define a new greeting()
function on the Teacher()
constructor.
The easiest way to do this is to define it on Teacher()
's prototype — add the following at the bottom of your code:
Teacher.prototype.greeting = function() { var prefix; if(this.gender === 'male' || this.gender === 'Male' || this.gender === 'm' || this.gender === 'M') { prefix = 'Mr.'; } else if(this.gender === 'female' || this.gender === 'Female' || this.gender === 'f' || this.gender === 'F') { prefix = 'Mrs.'; } else { prefix = 'Mx.'; } alert('Hello. My name is ' + prefix + ' ' + this.name.last + ', and I teach ' + this.subject + '.'); };
This alerts the teacher's greeting, which also uses an appropriate name prefix for their gender, worked out using a conditional statement.
Trying the example out
Now you've entered all the code, try creating an object instance from Teacher()
by putting the following at the bottom of your JavaScript (or something similar of your choosing):
var teacher1 = new Teacher('Dave', 'Griffiths', 31, 'male', ['football', 'cookery'], 'mathematics');
Now save and refresh, and try accessing the properties and methods of your new teacher1
object, for example:
teacher1.name.first; teacher1.interests[0]; teacher1.bio(); teacher1.subject; teacher1.greeting();
These should all work just fine; the first three access members that were inherited from the generic Person()
constructor (class), while the last two access members that are only available on the more specialized Teacher()
constructor (class).
Note: If you have trouble getting this to work, compare your code to our finished version (see it running live also).
The technique we covered here is not the only way to create inheriting classes in JavaScript, but it works OK, and it gives you a good idea about how to implement inheritance in JavaScript.
You might also be interested in checking out some of the new ECMAScript features that allow us to do inheritance more cleanly in JavaScript (see Classes). We didn't cover those here, as they are not yet supported very widely across browsers. All the other code constructs we discussed in this set of articles are supported as far back as IE9 or earlier, and there are ways to achieve earlier support than that.
A common way is to use a JavaScript library — most of the popular options have an easy set of functionality available for doing inheritance more easily and quickly. CoffeeScript for example provides class
, extends
, etc.
A further exercise
In our OOP theory section, we also included a Student
class as a concept, which inherits all the features of Person
, and also has a different greeting()
method to Person
that is much more informal than the Teacher
's greeting. Have a look at what the student's greeting looks like in that section, and try implementing your own Student()
constructor that inherits all the features of Person()
, and implements the different greeting()
function.
Note: If you have trouble getting this to work, have a look at our finished version (see it running live also).
Object member summary
To summarize, you've basically got three types of property/method to worry about:
- Those defined inside a constructor function that are given to object instances. These are fairly easy to spot — in your own custom code, they are the members defined inside a constructor using the
this.x = x
type lines; in built in browser code, they are the members only available to object instances (usually created by calling a constructor using thenew
keyword, e.g.var myInstance = new myConstructor()
). - Those defined directly on the constructor themselves, that are available only on the constructor. These are commonly only available on built-in browser objects, and are recognized by being chained directly onto a constructor, not a instance. For example,
Object.keys()
. - Those defined on a constructor's prototype, which are inherited by all instances and inheriting object classes. These include any member defined on a Constructor's prototype property, e.g.
myConstructor.prototype.x()
.
If you are not sure which is which, don't worry about it just yet — you are still learning, and familiarity will come with practice.
When would you use inheritance in JavaScript?
Particular after this last article, you might be thinking "woo, this is complicated". Well, you are right, prototypes and inheritance represent some of the most complex aspects of JavaScript, but a lot of JavaScript's power and flexibility comes from its object structure and inheritance, and it is worth understanding how it works.
In a way, you use inheritance all the time — whenever you use various features of a WebAPI , or methods/properties defined on a built-in browser object that you call on your strings, arrays, etc., you are implicitly using inheritance.
In terms of using inheritance in your own code, you probably won't use it that often, especially to begin with, and in small projects — it is a waste of time to use objects and inheritance just for the sake of it, when you don't need them. But as your code bases get larger, you are more likely to find a need for it. If you find yourself starting to create a number of objects that have similar features, then creating a generic object type to contain all the shared functionality and inheriting those features in more specialized object types can be convenient and useful.
Note: Because of the way JavaScript works, with the prototype chain, etc., the sharing of functionality between objects is often called delegation — the specialized objects delegate that functionality to the generic object type. This is probably more accurate than calling it inheritance, as the "inherited" functionality is not copied to the objects that are doing the "inheriting". Instead it still remains in the generic object.
When using inheritance, you are advised to not have too many levels of inheritance, and to keep careful track of where you define your methods and properties. It is possible to start writing code that temporarily modifies the prototypes of built-in browser objects, but you should not do this unless you have a really good reason. Too much inheritance can lead to endless confusion, and endless pain when you try to debug such code.
Ultimately, objects are just another form of code reuse, like functions or loops, with their own specific roles and advantages. If you find yourself creating a bunch of related variables and functions and want to track them all together and package them neatly, an object is a good idea. Objects are also very useful when you want to pass a collection of data from one place to another. Both of these things can be achieved without use of constructors or inheritance. If you only need a single instance of an object, then you are probably better off just using an object literal, and you certainly don't need inheritance.
Summary
This article has covered the remainder of the core OOJS theory and syntax that we think you should know now. At this point you should understand JavaScript object and OOP basics, prototypes and prototypal inheritance, how to create classes (constructors) and object instances, add features to classes, and create subclasses that inherit from other classes.
In the next article we'll have a look at how to work with JavaScript Object Notation (JSON), a common data exchange format written using JavaScript objects.
See also
- ObjectPlayground.com — A really useful interactive learning site for learning about objects.
- Secrets of the JavaScript Ninja, Chapter 6 — A good book on advanced JavaScript concepts and techniques, by John Resig and Bear Bibeault. Chapter 6 covers aspects of prototypes and inheritance really well; you can probably track down a print or online copy fairly easily.
- You Don't Know JS: this & Object Prototypes — Part of Kyle Simpson's excellent series of JavaScript manuals, Chapter 5 in particular looks at prototypes in much more detail than we do here. We've presented a simplified view in this series of articles aimed at beginners, whereas Kyle goes into great depth and provides a more complex but more accurate picture.