{"json_modified": "2016-08-19T03:58:13.298401", "uuid": "1ce9c5e3-f80d-4812-a0a2-4b6333e5483f", "title": "WebGLShader", "url": "/ko/docs/Web/API/WebGLShader", "tags": [], "translations": [{"uuid": "8becee3f-810b-4c55-85ec-0112924f2a10", "title": "WebGLShader", "url": "/en-US/docs/Web/API/WebGLShader", "tags": ["Reference", "WebGL", "WebGLShader"], "summary": "The WebGLShader is part of the WebGL API and can either be a vertex or a fragment shader. A WebGLProgram
requires both types of shaders.", "localization_tags": [], "locale": "en-US", "last_edit": "2016-01-19T13:31:20", "review_tags": []}], "modified": "2016-08-19T03:58:13", "label": "WebGLShader", "localization_tags": ["inprogress"], "locale": "ko", "id": 192985, "last_edit": "2016-08-19T03:58:02", "summary": "WebGLShader\u00a0\ub97c \uc0dd\uc131\ud558\ub824\uba74\u00a0WebGLRenderingContext.createShader
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