delayTime
は DelayNode
の持つ属性で、遅延させる時間を表します。a-rate のAudioParam
です。
delayTime
の単位は秒で、その最小値は 0 です。最大値は DelayNode
作成時に、AudioContext.createDelay()
の引数で指定できます。
文法
var audioCtx = new AudioContext(); var myDelay = audioCtx.createDelay(5.0); myDelay.delayTime.value = 3.0;
注意: AudioParam
は読み取り専用ですが、そのr value 属性へは代入が可能です。
値
使用例
We have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.
var AudioContext = window.AudioContext || window.webkitAudioContext; var audioCtx = new AudioContext(); var synthDelay = audioCtx.createDelay(5.0); ... var synthSource; playSynth.onclick = function() { synthSource = audioCtx.createBufferSource(); synthSource.buffer = buffers[2]; synthSource.loop = true; synthSource.start(); synthSource.connect(synthDelay); synthDelay.connect(destination); this.setAttribute('disabled', 'disabled'); } stopSynth.onclick = function() { synthSource.disconnect(synthDelay); synthDelay.disconnect(destination); synthSource.stop(); playSynth.removeAttribute('disabled'); } ... var delay1; rangeSynth.oninput = function() { delay1 = rangeSynth.value; synthDelay.delayTime.value = delay1; }
仕様
仕様 | 状態 | コメント |
---|---|---|
Web Audio API The definition of 'delayTime' in that specification. |
草案 |
ブラウザ互換性
機能 | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
基本機能 | 10.0webkit | 25.0 (25.0) | 未サポート | 15.0webkit 22 (unprefixed) |
6.0webkit |
機能 | Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
基本機能 | ? | 26.0 | 1.2 | ? | ? | ? | 33.0 |