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The stop()
method of the AudioBufferSourceNode
Interface is used to schedule when audio buffer playback should stop.
Syntax
var source = audioCtx.createBufferSource(); source.stop(audioCtx.currentTime + 3);
Examples
The most simple example just stops the audio buffer playing immediately — you don't need to specify any parameters in this case:
source.stop();
If you want to stop the playback after a certain time, you specify a seconds value as an argument:
source.stop(audioCtx.currentTime + 3);
Note: For a more complete example showing stop()
in use, check out our AudioContext.decodeAudioData
example, You can also run the code example live, or view the source.
Parameters
- when
- The
when
parameter defines when the playback will stop. If it represents a time in the past, the playback will end immediately. If this method is called twice or more, an exception is raised.
Returns
Void.
Specification
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'stop()' in that specification. |
Working Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | 14 webkit | 23 | No support | 15 webkit 22 (unprefixed) |
6 webkit |
Feature | Android | Chrome | Firefox Mobile (Gecko) | Firefox OS | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | No support | 28 webkit | 25 | 1.2 | No support | No support | 6 webkit |