{"json_modified": "2016-08-03T10:56:39.173810", "uuid": "3f295445-30ec-4dd0-8b5a-b45c2ab60d6f", "title": "WebGL", "url": "/fr/docs/Apprendre/WebGL", "tags": ["D\u00e9butant", "WebGL"], "translations": [{"uuid": "f92b10b8-0588-434f-99b5-bb060aa879fe", "title": "WebGL", "url": "/en-US/docs/Learn/WebGL", "tags": ["NeedsContent", "WebGL", "Beginner", "beginner"], "summary": "When trying to describe WebGL (and its parent technology OpenGL) we often say that it is a technology for drawing 3D graphics and applying visual effects to it, such as lighting, texturing, shadows, and so on. This is probably its most common use.", "localization_tags": [], "locale": "en-US", "last_edit": "2016-03-03T05:27:00", "review_tags": []}], "modified": "2016-08-03T10:56:39", "label": "WebGL", "localization_tags": [], "locale": "fr", "id": 167971, "last_edit": "2016-08-03T10:56:35", "summary": "Lorsqu'il s'agit de d\u00e9crire WebGL (et la technologie parente qu'est OpenGL), on dit souvent que c'est une technologie qui permet de dessiner des graphiques en 3D et d'appliquer des effets visuels (lumi\u00e8res, textures, ombres, etc) sur ces graphiques. Cela correspond probablement \u00e0 l'usage principal qui en est fait.", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "Les_bases", "title": "Les bases"}, {"id": "En_profondeur", "title": "En profondeur"}], "slug": "Apprendre/WebGL", "review_tags": []}