{"json_modified": "2016-02-26T22:38:42.152655", "slug": "Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "tags": [], "locale": "es", "title": "Utilizar los shaders para aplicar color en WebGL", "translations": [{"title": "Using shaders to apply color in WebGL", "url": "/en-US/docs/Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "tags": ["WebGL", "Tutorial"], "summary": "Having created a square in the previous demonstration, the next obvious step is to add a splash of color to it. We can do this by revising the shaders.", "localization_tags": [], "locale": "en-US", "last_edit": "2015-10-15T11:34:06", "review_tags": []}, {"title": "\u30b7\u30a7\u30fc\u30c0\u30fc\u3092\u7528\u3044\u305f WebGL \u3067\u306e\u8272\u306e\u6307\u5b9a", "url": "/ja/docs/Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "tags": ["WebGL", "Tutorial"], "summary": "\u524d\u306e\u30c7\u30e2\u30f3\u30b9\u30c8\u30ec\u30fc\u30b7\u30e7\u30f3\u3067\u6b63\u65b9\u5f62\u3092\u4f5c\u308a\u51fa\u3059\u3053\u3068\u304c\u3067\u304d\u305f\u3089\u3001\u6b21\u306b\u660e\u3089\u304b\u306a\u30b9\u30c6\u30c3\u30d7\u306f\u3001\u305d\u308c\u306b\u8272\u3092\u3064\u3051\u308b\u3053\u3068\u3067\u3059\u3002\u3053\u308c\u306f\u3001\u30b7\u30a7\u30fc\u30c0\u30fc\u3092\u5909\u66f4\u3059\u308b\u3053\u3068\u3067\u5b9f\u73fe\u3067\u304d\u307e\u3059\u3002", "localization_tags": [], "locale": "ja", "last_edit": "2016-01-26T05:58:01", "review_tags": []}, {"title": "Farben mittels Shader in einen WebGL-Kontext hinzuf\u00fcgen", "url": "/de/docs/Web/API/WebGL_API/Tutorial/Farben_mittels_Shader_in_einen_WebGL-Kontext_hinzuf%C3%BCgen", "tags": ["WebGL", "Tutorial"], "summary": "Wir haben ein simples Quadrat im vorherigen Teil erstellt, im n\u00e4chsten Schritt wollen wir ein bisschen Farbe ins Spiel bringen. Daf\u00fcr sind \u00c4nderungen an den Shadern erforderlich.", "localization_tags": [], "locale": "de", "last_edit": "2015-08-27T06:14:06", "review_tags": []}, {"title": "Ajouter des couleurs avec les shaders", "url": "/fr/docs/Web/API/WebGL_API/Tutorial/Ajouter_des_couleurs_avec_les_shaders", "tags": ["Shader", "Fragment Shader", "WebGL"], "summary": "Nous avons cr\u00e9er un carr\u00e9 dans l'article pr\u00e9c\u00e9dent, la prochaine \u00e9tape consiste \u00e0 ajouter de la couleur \u00e0 notre forme. Nous allons faire cela en \u00e9tudiant les shaders.", "localization_tags": [], "locale": "fr", "last_edit": "2015-08-27T09:21:33", "review_tags": []}, {"title": "\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0434\u043b\u044f \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0446\u0432\u0435\u0442\u0430 \u0432 WebGL", "url": "/ru/docs/Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "tags": ["WebGL"], "summary": "\u0412 \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u043c\u044b \u0441\u043e\u0437\u0434\u0430\u043b\u0438 \u043a\u0432\u0430\u0434\u0440\u0430\u0442, \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0438\u043c \u0448\u0430\u0433\u043e\u043c \u0431\u0443\u0434\u0435\u0442 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0438\u0435 \u0435\u043c\u0443 \u0446\u0432\u0435\u0442\u0430. \u041c\u044b \u043c\u043e\u0436\u0435\u043c \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u044d\u0442\u043e, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u0448\u0435\u0439\u0434\u0435\u0440\u044b.", "localization_tags": [], "locale": "ru", "last_edit": "2015-08-27T08:48:23", "review_tags": []}, {"title": "WebGL\uc5d0\uc11c \uc170\uc774\ub354\ub97c \uc0ac\uc6a9\ud558\uc5ec \uc0c9\uc0c1 \uc801\uc6a9\ud558\uae30", "url": "/ko/docs/Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "tags": ["\uc170\uc774\ub354", "\uc6f9\uc9c0\uc5d8", "\uceec\ub7ec", "\uc0c9\uc0c1"], "summary": "\uc55e \ub2e8\uc6d0\uc758 \uc608\uc81c\uc5d0\uc11c \uc815\uc0ac\uac01\ud615\uc744 \uadf8\ub824\ubd24\uc73c\ub2c8, \uc774\uc81c \uc815\uc0ac\uac01\ud615\uc5d0 \uc0c9\uc744 \uce60\ud574 \ubcf4\uaca0\uc2b5\ub2c8\ub2e4. \uc170\uc774\ub354\ub97c \uc870\uae08 \uc218\uc815\ud558\uba74 \uc0c9\uc744 \uce60\ud560 \uc218 \uc788\uc2b5\ub2c8\ub2e4.", "localization_tags": [], "locale": "ko", "last_edit": "2015-08-27T11:34:18", "review_tags": []}, {"title": "\u4f7f\u7528\u7740\u8272\u5668\u5c06\u989c\u8272\u5e94\u7528\u4e8eWebGL", "url": "/zh-CN/docs/Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "tags": ["WebGL", "\u6559\u7a0b"], "summary": "\u5728\u4e4b\u524d\u7684\u5c55\u793a\u4e2d\u6211\u4eec\u521b\u5efa\u597d\u4e86\u4e00\u4e2a\u6b63\u65b9\u5f62\uff0c\u63a5\u4e0b\u6765\u6211\u4eec\u8981\u505a\u7684\u5c31\u662f\u7ed9\u5b83\u6dfb\u52a0\u4e00\u62b9\u8272\u5f69\u3002\u6dfb\u52a0\u989c\u8272\u53ef\u4ee5\u901a\u8fc7\u4fee\u6539\u7740\u8272\u5668\u6765\u5b9e\u73b0\u3002", "localization_tags": ["inprogress"], "locale": "zh-CN", "last_edit": "2016-02-09T19:28:57", "review_tags": []}], "modified": "2016-02-26T22:38:41", "label": "Utilizar los shaders para aplicar color en WebGL", "localization_tags": ["inprogress"], "url": "/es/docs/Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "last_edit": "2016-02-26T22:38:38", "summary": "Habiendo creado un cuadraro en la demostraci\u00f3n anterior, el siguiente paso es agregar algo de\u00a0color. Nosotros podemos hacer esto a trav\u00e9s de los shaders.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Aplicando_color_a_los_v\u00e9rtices", "title": "Aplicando color a los v\u00e9rtices"}, {"id": "Coloreando_los_fragments", "title": "Coloreando los\u00a0fragments"}, {"id": "Dibujando_usando_los_colores", "title": "Dibujando usando los colores"}], "id": 177374, "review_tags": []}