{"json_modified": "2015-08-27T09:22:04.715587", "slug": "Web/API/WebGL_API/Tutorial/Animating_objects_with_WebGL", "tags": ["WebGL"], "locale": "es", "title": "Animaci\u00f3n de Objetos con WebGL", "translations": [{"title": "Animating objects with WebGL", "url": "/en-US/docs/Web/API/WebGL_API/Tutorial/Animating_objects_with_WebGL", "tags": ["NeedsLiveSample", "WebGL", "NeedsUpdate", "Tutorial"], "summary": "Our existing code from the previous examples is already configured to redraw our WebGL\u00a0scene every 15 milliseconds. Until now, it's simply redrawing everything exactly the same way every time. It's time to change that, so that our square actually moves.", "localization_tags": [], "locale": "en-US", "last_edit": "2015-08-27T06:19:36", "review_tags": []}, {"title": "Animating objects with WebGL", "url": "/ja/docs/Web/WebGL/Animating_objects_with_WebGL", "tags": [], "summary": "", "localization_tags": [], "locale": "ja", "last_edit": "2013-05-17T04:43:50", "review_tags": []}, {"title": "Objekte mit WebGL animieren", "url": "/de/docs/Web/API/WebGL_API/Tutorial/Objekte_mit_WebGL_animieren", "tags": ["WebGL", "Tutorial"], "summary": "Unser Code vom vorherigen Beispiel ist bereits so konfiguriert, dass die WebGL-Szene alle 15 Millisekunden neu gezeichnet wird. Bis jetzt wird zu jeder Zeit das gleiche Bild immer neu gezeichnet. Das wollen wir nun \u00e4ndern, sodass sich unser Quadrat auf der Bildfl\u00e4che bewegt.", "localization_tags": [], "locale": "de", "last_edit": "2015-08-27T06:22:39", "review_tags": []}, {"title": "WebGL\uc744 \uc0ac\uc6a9\ud55c \uac1d\uccb4 \uc560\ub2c8\uba54\uc774\uc158", "url": "/ko/docs/Web/WebGL/Animating_objects_with_WebGL", "tags": ["\uc560\ub2c8\uba54\uc774\uc158", "WebGL", "\ud68c\uc804"], "summary": "", "localization_tags": [], "locale": "ko", "last_edit": "2015-05-26T07:05:16", "review_tags": []}, {"title": "\u041e\u0436\u0438\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u043e\u0432 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 WebGL", "url": "/ru/docs/Web/API/WebGL_API/Tutorial/Animating_objects_with_WebGL", "tags": ["WebGL"], "summary": "\u041d\u0430\u0448 \u043a\u043e\u0434 \u043e\u0441\u0442\u0430\u0432\u0448\u0438\u0439\u0441\u044f \u043e\u0442 \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0435\u0433\u043e \u043f\u0440\u0438\u043c\u0435\u0440\u0430 \u0443\u0436\u0435 \u043d\u0430\u0441\u0440\u043e\u0435\u043d \u043d\u0430 \u043f\u0435\u0440\u0435\u0440\u0438\u0441\u043e\u0432\u043a\u0443 \u043d\u0430\u0448\u0435\u0439\u00a0WebGL \u0441\u0446\u0435\u043d\u044b \u043a\u0430\u0436\u0434\u044b\u0435 15 \u043c\u0438\u043b\u043b\u0438\u0441\u0435\u043a\u0443\u043d\u0434. \u0414\u043e \u0441\u0438\u0445 \u043f\u043e\u0440 \u043c\u044b \u043f\u0440\u043e\u0441\u0442\u043e \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u044b\u0432\u0430\u043b\u0438 \u0432 \u0442\u043e\u0447\u043d\u043e\u0441\u0442\u0438 \u043e\u0434\u043d\u043e \u0438 \u0442\u043e \u0436\u0435 \u043a\u0430\u0436\u0434\u044b\u0439 \u0440\u0430\u0437. \u041f\u0440\u0438\u0448\u043b\u043e \u0432\u0440\u0435\u043c\u044f \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u044d\u0442\u043e \u0442\u0430\u043a, \u0447\u0442\u043e\u0431\u044b \u043d\u0430\u0448 \u043a\u0432\u0430\u0434\u0440\u0430\u0442 \u043d\u0430\u0447\u0430\u043b \u0434\u0432\u0438\u0433\u0430\u0442\u044c\u0441\u044f.", "localization_tags": [], "locale": "ru", "last_edit": "2015-08-27T08:49:21", "review_tags": []}, {"title": "Animer des objets avec WebGL", "url": "/fr/docs/Web/API/WebGL_API/Tutorial/Animer_des_objets_avec_WebGL", "tags": ["WebGL"], "summary": "Le code de l'exemple pr\u00e9c\u00e9dent est d\u00e9j\u00e0 configur\u00e9 pour redessiner notre sc\u00e8ne WebGL toutes les 15 millisecondes. Jusqu'\u00e0 maintenant, il redessine simplement chaque fois la m\u00eame mani\u00e8re. Il est temps de changer cela en faisant bouger nos carr\u00e9s.", "localization_tags": [], "locale": "fr", "last_edit": "2015-08-27T09:21:33", "review_tags": []}], "modified": "2015-08-27T09:21:50", "label": "Animaci\u00f3n de Objetos con WebGL", "localization_tags": [], "url": "/es/docs/Web/API/WebGL_API/Tutorial/Animating_objects_with_WebGL", "last_edit": "2015-08-27T09:21:49", "summary": "Our existing code from the previous examples is already configured to redraw our WebGL\u00a0scene every 15 milliseconds. Until now, it's simply redrawing everything exactly the same way every time. It's time to change that, so that our square actually moves.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Making_the_square_rotate", "title": "Making the square rotate"}, {"id": "Making_the_square_move", "title": "Making the square move"}, {"id": "More_matrix_operations", "title": "More matrix operations"}], "id": 90125, "review_tags": []}