The Error
constructor creates an error object. Instances of Error
objects are thrown when runtime errors occur. The Error
object can also be used as a base object for user-defined exceptions. See below for standard built-in error types.
Syntax
new Error([message[, fileName[, lineNumber]]])
Parameters
message
- Optional. Human-readable description of the error.
fileName
- Optional. The value for the
fileName
property on the createdError
object. Defaults to the name of the file containing the code that called theError()
constructor. lineNumber
- Optional. The value for the
lineNumber
property on the createdError
object. Defaults to the line number containing theError()
constructor invocation.
Description
Runtime errors result in new Error
objects being created and thrown.
This page documents the use of the Error
object itself and its use as a constructor function. For a list of properties and methods inherited by Error
instances, see Error.prototype
.
Error types
Besides the generic Error
constructor, there are six other core error constructors in JavaScript. For client-side exceptions, see Exception Handling Statements.
EvalError
- Creates an instance representing an error that occurs regarding the global function
eval()
. InternalError
- Creates an instance representing an error that occurs when an internal error in the JavaScript engine is thrown. E.g. "too much recursion".
RangeError
- Creates an instance representing an error that occurs when a numeric variable or parameter is outside of its valid range.
ReferenceError
- Creates an instance representing an error that occurs when de-referencing an invalid reference.
SyntaxError
- Creates an instance representing a syntax error that occurs while parsing code in
eval()
. TypeError
- Creates an instance representing an error that occurs when a variable or parameter is not of a valid type.
URIError
- Creates an instance representing an error that occurs when
encodeURI()
ordecodeURI()
are passed invalid parameters.
Properties
Error.prototype
- Allows the addition of properties to
Error
instances.
Methods
The global Error
object contains no methods of its own, however, it does inherit some methods through the prototype chain.
Error
instances
All Error
instances and instances of non-generic errors inherit from Error.prototype
. As with all constructor functions, you can use the prototype of the constructor to add properties or methods to all instances created with that constructor.
Properties
Standard properties
Error.prototype.constructor
- Specifies the function that created an instance's prototype.
Error.prototype.message
- Error message.
Error.prototype.name
- Error name.
Vendor-specific extensions
Non-standard
This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
Microsoft
Error.prototype.description
- Error description. Similar to
message
. Error.prototype.number
- Error number.
Mozilla
Error.prototype.fileName
- Path to file that raised this error.
Error.prototype.lineNumber
- Line number in file that raised this error.
Error.prototype.columnNumber
- Column number in line that raised this error.
Error.prototype.stack
- Stack trace.
Methods
Error.prototype.toSource()
- Returns a string containing the source of the specified
Error
object; you can use this value to create a new object. Overrides theObject.prototype.toSource()
method. Error.prototype.toString()
- Returns a string representing the specified object. Overrides the
Object.prototype.toString()
method.
Examples
Throwing a generic error
Usually you create an Error
object with the intention of raising it using the throw
keyword. You can handle the error using the try...catch
construct:
try { throw new Error('Whoops!'); } catch (e) { console.log(e.name + ': ' + e.message); }
Handling a specific error
You can choose to handle only specific error types by testing the error type with the error's constructor
property or, if you're writing for modern JavaScript engines, instanceof
keyword:
try { foo.bar(); } catch (e) { if (e instanceof EvalError) { console.log(e.name + ': ' + e.message); } else if (e instanceof RangeError) { console.log(e.name + ': ' + e.message); } // ... etc }
Custom Error Types
You might want to define your own error types deriving from Error
to be able to throw new
CustomError()
and use instanceof
CustomError to check the kind of error in the exception handler. The common way to do this is demonstrated below.
See also the "What's a good way to extend Error in JavaScript?" discussion on Stackoverflow.
function CustomError(message) { this.message = message; var last_part = new Error().stack.match(/[^\s]+$/); this.stack = `${this.name} at ${last_part}`; } CustomError.prototype = Object.create(Error.prototype); CustomError.prototype.name = "CustomError"; CustomError.prototype.message = ""; CustomError.prototype.constructor = CustomError; try { throw new CustomError("This is Error"); } catch (e) { if (e instanceof CustomError) { console.log(e.message); } }
Specifications
Specification | Status | Comment |
---|---|---|
ECMAScript 1st Edition (ECMA-262) | Standard | Initial definition. Implemented in JavaScript 1.1. |
ECMAScript 5.1 (ECMA-262) The definition of 'Error' in that specification. |
Standard | |
ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Error' in that specification. |
Standard | |
ECMAScript 2017 Draft (ECMA-262) The definition of 'Error' in that specification. |
Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |