Please note, this is a STATIC archive of website developer.mozilla.org from 03 Nov 2016, cach3.com does not collect or store any user information, there is no "phishing" involved.

gradientUnits

« SVG Attribute reference home

The gradientUnits attribute defines the coordinate system for attributes x1, y1, x2 and y2 on the <lineargradient> element or for attributes cx, cy, r, fx, and fy on the <radialgradient>.

If the gradientUnits attribute isn't specified, then the effect is as if a value of objectBoundingBox were specified.

Usage context

Categories None
Value userSpaceOnUse | objectBoundingBox
Animatable Yes
Normative document
userSpaceOnUse
x1, y1, x2, y2, cx, cy, r, fx and fy represent values in the coordinate system that results from taking the current user coordinate system in place at the time when the gradient element is referenced (i.e., the user coordinate system for the element referencing the gradient element via a fill or stroke property) and then applying the transform specified by attribute gradientTransform.
objectBoundingBox
for <lineargradient>: the user coordinate system for attributes x1, y1, x2 and y2 is established using the bounding box of the element to which the gradient is applied (see Object bounding box units) and then applying the transform specified by attribute gradientTransform.
When gradientUnits="objectBoundingBox" and gradientTransform is the identity matrix, the normal of the linear gradient is perpendicular to the gradient vector in object bounding box space (i.e., the abstract coordinate system where (0,0) is at the top/left of the object bounding box and (1,1) is at the bottom/right of the object bounding box). When the object's bounding box is not square, the gradient normal which is initially perpendicular to the gradient vector within object bounding box space may render non-perpendicular relative to the gradient vector in user space. If the gradient vector is parallel to one of the axes of the bounding box, the gradient normal will remain perpendicular. This transformation is due to application of the non-uniform scaling transformation from bounding box space to user space.
for <radialgradient>: the user coordinate system for attributes cx, cy, r, fx and fy is established using the bounding box of the element to which the gradient is applied (see Object bounding box units) and then applying the transform specified by attribute gradientTransform.
When gradientUnits="objectBoundingBox" and gradientTransform is the identity matrix, then the rings of the radial gradient are circular with respect to the object bounding box space (i.e., the abstract coordinate system where (0,0) is at the top/left of the object bounding box and (1,1) is at the bottom/right of the object bounding box). When the object's bounding box is not square, the rings that are conceptually circular within object bounding box space will render as elliptical due to application of the non-uniform scaling transformation from bounding box space to user space.

Examples

Elements

The following elements can use the gradientUnits attribute:

Document Tags and Contributors

 Contributors to this page: Jeremie
 Last updated by: Jeremie,