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The gamepadconnected event is fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.

General info

Specification
Gamepad
Interface
Event
Bubbles
No
Cancelable
No
Target
DefaultView (<window>)
Default Action
None

Properties

Property Type Description
target Read only EventTarget The event target (the topmost target in the DOM tree).
type Read only DOMString The type of event.
bubbles Read only boolean Does the event normally bubble?
cancelable Read only boolean Is it possible to cancel the event?
gampad Read only Gamepad The single gamepad attribute provides access to the associated gamepad data for this event.

Example

// Note that the API is still vendor-prefixed in browsers implementing it
window.addEventListener("gamepadconnected", function( event ) {

    // All buttons and axes values can be accessed through
    event.gamepad;

});

See also

Document Tags and Contributors

 Contributors to this page: chrisdavidmills, thibmaek, meduzen, teoli, Sheppy, ethertank, louisremi
 Last updated by: chrisdavidmills,