{"json_modified": "2016-10-12T12:45:05.950077", "uuid": "eb970ac8-b9d1-4458-98a8-4163c047a2ed", "title": "Using textures in WebGL", "url": "/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL", "tags": ["WebGL", "Tutorial"], "translations": [{"uuid": "ab885e12-0dba-4925-9c04-ac2af776cbb4", "title": "Texturen in WebGL verwenden", "url": "/de/docs/Web/API/WebGL_API/Tutorial/Texturen_in_WebGL_verwenden", "tags": ["WebGL", "Tutorial"], "summary": "Jetzt wo unser Beispielprogramm \u00fcber einen rotierenden 3D-W\u00fcrfel verf\u00fcgt, wollen wir darauf eine Textur legen, statt der bisher verwendeten, einfachen Farben.", "localization_tags": [], "locale": "de", "last_edit": "2015-08-27T06:29:11", "review_tags": []}, {"uuid": "cb35a9cd-c700-4981-b06b-3663a3c66134", "title": "Utiliser les textures avec WebGL", "url": "/fr/docs/Web/API/WebGL_API/Tutorial/Utiliser_les_textures_avec_WebGL", "tags": ["WebGL"], "summary": "Maintenant que notre programme peut faire tourner un cude 3D, appliquons lui une texture \u00e0 la place de ses faces unies.", "localization_tags": [], "locale": "fr", "last_edit": "2015-08-27T09:21:34", "review_tags": []}, {"uuid": "067bbbb3-8490-4043-9cab-dc77b86cc787", "title": "WebGL \u3067\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u4f7f\u7528", "url": "/ja/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL", "tags": ["WebGL", "Tutorial"], "summary": "\u73fe\u5728\u3001\u30b5\u30f3\u30d7\u30eb\u30d7\u30ed\u30b0\u30e9\u30e0\u306f\u56de\u8ee2\u3059\u308b 3D \u30ad\u30e5\u30fc\u30d6\u3092\u63cf\u753b\u3057\u307e\u3059\u3002\u4eca\u56de\u306f\u30ad\u30e5\u30fc\u30d6\u306e\u8868\u9762\u3092\u5358\u8272\u3067\u5857\u308a\u3064\u3076\u3059\u306e\u3067\u306f\u306a\u304f\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u30de\u30c3\u30d4\u30f3\u30b0\u3057\u3066\u307f\u307e\u3057\u3087\u3046\u3002", "localization_tags": [], "locale": "ja", "last_edit": "2016-01-28T07:13:57", "review_tags": []}, {"uuid": "04847f5e-e47b-4e73-8f57-43dde8015f3a", "title": "WebGL\uc5d0\uc11c \ud14d\uc2a4\uccd0 \uc0ac\uc6a9\ud558\uae30", "url": "/ko/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL", "tags": ["\ud14d\uc2a4\uccd0", "WebGL", "Texture"], "summary": "\uc55e \ub2e8\uc6d0\uc758 \uc608\uc81c\uc5d0\uc11c \ud68c\uc804\ud558\ub294 3\ucc28\uc6d0 \uc815\uc721\uba74\uccb4\ub97c \ub9cc\ub4e4\uc5b4\ubd24\uc2b5\ub2c8\ub2e4.\u00a0\uc774\ubc88\uc5d0\ub294 \uc815\uc721\uba74\uccb4\uc758 \uac01 \uba74\uc5d0 \ub2e8\uc0c9\uc73c\ub85c \uc0c9\uc744 \uce60\ud558\ub294 \ub300\uc2e0\uc5d0 \ud14d\uc2a4\uccd0\ub97c \uc785\ud600 \ubcf4\uaca0\uc2b5\ub2c8\ub2e4.", "localization_tags": [], "locale": "ko", "last_edit": "2015-08-27T11:43:03", "review_tags": []}, {"uuid": "6b84206c-d22a-4058-b37c-d6ef1374f449", "title": "Using textures in WebGL", "url": "/ru/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL", "tags": [], "summary": "{{WebGLSidebar(\"Tutorial\")}} {{PreviousNext(\"Web/API/WebGL_API/Tutorial/Creating_3D_objects_using_WebGL\", \"Web/API/WebGL_API/Tutorial/Lighting_in_WebGL\")}}", "localization_tags": ["inprogress"], "locale": "ru", "last_edit": "2016-10-12T12:45:04", "review_tags": []}, {"uuid": "56bba885-0b60-404d-b838-705d3a2bfaaa", "title": "Using textures in WebGL", "url": "/zh-CN/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL", "tags": [], "summary": "\u73b0\u5728\u6211\u4eec\u5df2\u7ecf\u521b\u5efa\u597d\u4e86\u4e00\u4e2a\u53ef\u4ee5\u65cb\u8f6c\u76843D\u7684\u7acb\u65b9\u4f53\uff0c\u63a5\u4e0b\u6765\u662f\u65f6\u5019\u4f7f\u7528\u8d34\u56fe\u6765\u4ee3\u66ff\u6bcf\u4e2a\u9762\u7684\u5355\u4e00\u7684\u989c\u8272\u4e86\u3002", "localization_tags": [], "locale": "zh-CN", "last_edit": "2016-07-27T21:17:06", "review_tags": []}], "modified": "2016-05-09T08:36:08", "label": "Using textures in WebGL", "localization_tags": [], "locale": "en-US", "id": 2431, "last_edit": "2016-05-09T08:36:04", "summary": "Now that our sample program has a rotating 3D cube, let's map a texture onto it instead of having its faces be solid colors.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Loading_textures", "title": "Loading textures"}, {"id": "Non_power-of-two_textures", "title": "Non power-of-two textures"}, {"id": "Mapping_the_texture_onto_the_faces", "title": "Mapping the texture onto the faces"}, {"id": "Updating_the_shaders", "title": "Updating the shaders"}, {"id": "The_vertex_shader", "title": "The vertex shader"}, {"id": "The_fragment_shader", "title": "The fragment shader"}, {"id": "Drawing_the_textured_cube", "title": "Drawing the textured cube"}, {"id": "Cross-domain_textures", "title": "Cross-domain textures"}], "slug": "Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL", "review_tags": []}