{"json_modified": "2016-04-30T05:18:56.898168", "uuid": "0043333b-f7f6-4762-942f-9d8b1b04f498", "title": "Animating textures in WebGL", "url": "/en-US/docs/Web/API/WebGL_API/Tutorial/Animating_textures_in_WebGL", "tags": ["Video", "WebGL", "Tutorial", "Media"], "translations": [{"uuid": "f2dae9ab-5745-45bf-aa54-ae59a49c57ff", "title": "Animierte Texturen in WebGL", "url": "/de/docs/Web/API/WebGL_API/Tutorial/Animierte_Texturen_in_WebGL", "tags": ["WebGL", "Tutorial"], "summary": "In dieser Demo bauen wir auf das vorherige Beispiel auf, indem wir die statischen Texturen mit den Frames eines OGG-Video ersetzen. Das ist nicht sehr schwer zu schreiben, sieht aber umso besser aus. Fangen wir an.", "localization_tags": [], "locale": "de", "last_edit": "2015-08-27T06:42:32", "review_tags": []}, {"uuid": "8f5424ca-be9b-4980-9b78-b842c1772918", "title": "Animating textures in WebGL", "url": "/es/docs/Web/API/WebGL_API/Tutorial/Animating_textures_in_WebGL", "tags": [], "summary": "En esta demostraci\u00f3n\u00a0nos basamos\u00a0en el ejemplo anterior, solo que ahora reemplazaremos\u00a0nuestra textura est\u00e1tica con los fotogramas de un video Ogg.", "localization_tags": [], "locale": "es", "last_edit": "2016-04-30T05:18:53", "review_tags": ["editorial"]}, {"uuid": "63c7718a-5818-4f06-b323-2a6ae4d17bfd", "title": "WebGL \u3067\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u30a2\u30cb\u30e1\u30fc\u30c6\u30a3\u30f3\u30b0", "url": "/ja/docs/Web/API/WebGL_API/Tutorial/Animating_textures_in_WebGL", "tags": ["Video", "WebGL", "Tutorial", "Media"], "summary": "\u4eca\u56de\u306e\u30c7\u30e2\u30f3\u30b9\u30c8\u30ec\u30fc\u30b7\u30e7\u30f3\u3067\u306f\u3001\u524d\u56de\u306e\u4f8b\u3067\u7528\u3044\u305f\u9759\u7684\u306a\u30c6\u30af\u30b9\u30c1\u30e3\u3092 Ogg \u30d3\u30c7\u30aa\u30d5\u30a1\u30a4\u30eb\u306e\u30d5\u30ec\u30fc\u30e0\u306b\u7f6e\u304d\u63db\u3048\u307e\u3059\u3002\u5b9f\u306f\u3053\u308c\u3092\u884c\u3046\u306e\u306f\u3068\u3066\u3082\u7c21\u5358\u3067\u3059\u304c\u3001\u898b\u3066\u3044\u3066\u697d\u3057\u3044\u3067\u3059\u3002\u3055\u3063\u305d\u304f\u59cb\u3081\u307e\u3057\u3087\u3046\u3002\u306a\u304a\u540c\u69d8\u306e\u30b3\u30fc\u30c9\u3092\u3001\u3069\u3093\u306a\u7a2e\u985e\u306e\u30c7\u30fc\u30bf (<canvas>
\u306a\u3069) \u3092\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u30bd\u30fc\u30b9\u3068\u3057\u3066\u7528\u3044\u308b\u5834\u5408\u3067\u3082\u4f7f\u7528\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002", "localization_tags": [], "locale": "ja", "last_edit": "2016-01-30T20:37:41", "review_tags": []}, {"uuid": "c9d616e5-741a-4662-b640-3d6d8eb5837d", "title": "WebGL\uc5d0\uc11c\uc758 \ud14d\uc2a4\uccd0 \uc560\ub2c8\uba54\uc774\uc158", "url": "/ko/docs/Web/API/WebGL_API/Tutorial/Animating_textures_in_WebGL", "tags": ["\uc6f9\uc9c0\uc5d8", "\uc560\ub2c8\uba54\uc774\uc158", "Texture", "Video", "WebGL", "HTML5", "\ud14d\uc2a4\uccd0", "Animation"], "summary": "\uc55e \ub2e8\uc6d0\uc5d0\uc11c\ub294 \uc815\uc801\uc778 \ud14d\uc2a4\uccd0\ub97c \uc0ac\uc6a9\ud55c \uc608\uc81c\ub97c \ub9cc\ub4e4\uc5b4 \ubd24\uc5c8\ub294\ub370, \uc774\ubc88\uc5d0\ub294 Ogg \ube44\ub514\uc624 \ud30c\uc77c\uc744 \uc774\uc6a9\ud574\uc11c \ud14d\uc2a4\uccd0\uc5d0 \uc560\ub2c8\uba54\uc774\uc158 \ud6a8\uacfc\ub97c \uc801\uc6a9\ud574 \ubcf4\uaca0\uc2b5\ub2c8\ub2e4. \uc0ac\uc2e4 \ub9cc\ub4e4\uae30 \uc0c1\ub2f9\ud788 \uc27d\uc9c0\ub9cc, \uadf8\ub798\ub3c4 \ubcf4\ub294 \uc7ac\ubbf8\ub294 \uc3e0\uc3e0\ud558\ub2c8\uae4c \ud55c \ubc88 \ub9cc\ub4e4\uc5b4 \ubcf4\uaca0\uc2b5\ub2c8\ub2e4. \ud14d\uc2a4\uccd0\ub97c \uad6c\uc131\ud560 \uc18c\uc2a4\ub85c \uc5b4\ub5a4 \uc885\ub958\uc758 \ub370\uc774\ud130(\uc608\ub97c \ub4e4\uba74 <canvas>
\uc640 \uac19\uc740)\ub97c \uc4f0\ub354\ub77c\ub3c4 \ucf54\ub4dc\ub294 \ube44\uc2b7\ud560 \uac83\uc785\ub2c8\ub2e4.", "localization_tags": [], "locale": "ko", "last_edit": "2015-08-27T12:01:28", "review_tags": []}], "modified": "2015-10-15T11:55:48", "label": "Animating textures in WebGL", "localization_tags": [], "locale": "en-US", "id": 3627, "last_edit": "2015-10-15T11:55:46", "summary": "In this demonstration, we build upon the previous example by replacing our static textures with the frames of a playing Ogg video file. This is actually pretty easy to do, but is fun to look at, so let's get started. Similar code can be used to use any sort of data (such as a <canvas>
as the source for your textures.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Getting_access_to_the_video", "title": "Getting access to the video"}, {"id": "Using_the_video_frames_as_a_texture", "title": "Using the video frames as a texture"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL_API/Tutorial/Animating_textures_in_WebGL", "review_tags": []}