History of Adding 2D content to a WebGL context Revision history for: English (US) Jul 31, 2016, 9:17:05 PM gmanpersona Previous Jul 30, 2016, 5:58:37 AM rantie86 I just want to make sure this is right string "gl.getProgramInfoLog(shader)" As i understand there is no shader variable, and this will work until alert will be triggered. Might be that there need be "shaderProgram" instead Previous Jun 1, 2016, 12:01:06 PM Sheppy Renamed second "Drawing the scene" to "Rendering the scene" Previous Apr 29, 2016, 12:21:50 PM fandegw Technical review completed. Previous Apr 29, 2016, 12:21:06 PM fandegw Added the gl.getProgramInfoLog(shader) debug info into the alert when the linking of the shaders has gone wrong Previous Feb 25, 2016, 7:27:14 AM fscholz link to reference; minor cleanups Previous Dec 14, 2015, 3:28:33 AM dirty-bit glutils.js is required, but not linked. had to search through the tutorials on github to find it Previous Oct 15, 2015, 11:32:04 AM fscholz Migrated static example from ftp to github Previous Aug 26, 2015, 9:04:27 AM fscholz Previous Aug 3, 2015, 8:40:02 AM bwbw223