{"json_modified": "2016-04-20T05:23:19.543328", "uuid": "d9cb028f-78d8-4496-b188-5261b661e3ef", "title": "WebGLSync", "url": "/en-US/docs/Web/API/WebGLSync", "tags": ["WebGL2", "Reference", "WebGL", "API", "Experimental"], "translations": [], "modified": "2016-04-20T05:23:19", "label": "WebGLSync", "localization_tags": [], "locale": "en-US", "id": 181340, "last_edit": "2016-04-20T05:23:16", "summary": "The WebGLSync
interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Examples", "title": "Examples"}, {"id": "Creating_a_WebGLSync_object", "title": "Creating a "}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLSync", "review_tags": []}