{"json_modified": "2016-03-28T08:47:08.749059", "uuid": "1354e050-1e71-481a-aaa5-1c107b2db63e", "title": "WebGLShaderPrecisionFormat.precision", "url": "/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision", "tags": ["API", "Reference", "WebGL", "Property"], "translations": [], "modified": "2015-09-30T06:39:33", "label": "WebGLShaderPrecisionFormat.precision", "localization_tags": [], "locale": "en-US", "id": 163087, "last_edit": "2015-09-30T06:02:20", "summary": "The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLShaderPrecisionFormat/precision", "review_tags": []}